/* * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "../Deqpgles3BaseFunc.h" #include "../ActsDeqpgles30017TestSuite.h" #include "shrinkdefine.h" using namespace std; using namespace testing::ext; using namespace OHOS; static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016984, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.sampler2d_fixed_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016985, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.sampler2d_fixed_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016986, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.sampler2d_float_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016987, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.sampler2d_float_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016988, "dEQP-GLES3.functional.shaders.texture_", "functions.texturelod.isampler2d_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016989, "dEQP-GLES3.functional.shaders.texture_f", "unctions.texturelod.isampler2d_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016990, "dEQP-GLES3.functional.shaders.texture_", "functions.texturelod.usampler2d_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016991, "dEQP-GLES3.functional.shaders.texture_f", "unctions.texturelod.usampler2d_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016992, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.samplercube_fixed_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016993, "dEQP-GLES3.functional.shaders.texture_func", "tions.texturelod.samplercube_fixed_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016994, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.samplercube_float_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016995, "dEQP-GLES3.functional.shaders.texture_func", "tions.texturelod.samplercube_float_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016996, "dEQP-GLES3.functional.shaders.texture_f", "unctions.texturelod.isamplercube_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016997, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.isamplercube_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016998, "dEQP-GLES3.functional.shaders.texture_f", "unctions.texturelod.usamplercube_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_016999, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.usamplercube_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017000, "dEQP-GLES3.functional.shaders.texture_funct", "ions.texturelod.sampler2darray_fixed_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017001, "dEQP-GLES3.functional.shaders.texture_functi", "ons.texturelod.sampler2darray_fixed_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017002, "dEQP-GLES3.functional.shaders.texture_funct", "ions.texturelod.sampler2darray_float_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017003, "dEQP-GLES3.functional.shaders.texture_functi", "ons.texturelod.sampler2darray_float_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017004, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.isampler2darray_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017005, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.isampler2darray_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017006, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.usampler2darray_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017007, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.usampler2darray_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017008, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.sampler3d_fixed_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017009, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.sampler3d_fixed_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017010, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.sampler3d_float_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017011, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.sampler3d_float_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017012, "dEQP-GLES3.functional.shaders.texture_", "functions.texturelod.isampler3d_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017013, "dEQP-GLES3.functional.shaders.texture_f", "unctions.texturelod.isampler3d_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017014, "dEQP-GLES3.functional.shaders.texture_", "functions.texturelod.usampler3d_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017015, "dEQP-GLES3.functional.shaders.texture_f", "unctions.texturelod.usampler3d_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017016, "dEQP-GLES3.functional.shaders.texture_fu", "nctions.texturelod.sampler2dshadow_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles30017TestSuite, TestCase_017017, "dEQP-GLES3.functional.shaders.texture_fun", "ctions.texturelod.sampler2dshadow_fragment");