/* * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "../Deqpgles2BaseFunc.h" #include "../ActsDeqpgles20008TestSuite.h" #include "shrinkdefine.h" using namespace std; using namespace testing::ext; using namespace OHOS; static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007657, "dEQP-GLES2.functional.sha", "ders.discard.basic_always"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007658, "dEQP-GLES2.functional.sh", "aders.discard.basic_never"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007659, "dEQP-GLES2.functional.sha", "ders.discard.basic_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007660, "dEQP-GLES2.functional.sha", "ders.discard.basic_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007661, "dEQP-GLES2.functional.sha", "ders.discard.basic_texture"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007662, "dEQP-GLES2.functional.shad", "ers.discard.function_always"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007663, "dEQP-GLES2.functional.shad", "ers.discard.function_never"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007664, "dEQP-GLES2.functional.shade", "rs.discard.function_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007665, "dEQP-GLES2.functional.shade", "rs.discard.function_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007666, "dEQP-GLES2.functional.shade", "rs.discard.function_texture"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007667, "dEQP-GLES2.functional.shader", "s.discard.static_loop_always"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007668, "dEQP-GLES2.functional.shade", "rs.discard.static_loop_never"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007669, "dEQP-GLES2.functional.shader", "s.discard.static_loop_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007670, "dEQP-GLES2.functional.shader", "s.discard.static_loop_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007671, "dEQP-GLES2.functional.shader", "s.discard.static_loop_texture"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007672, "dEQP-GLES2.functional.shader", "s.discard.dynamic_loop_always"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007673, "dEQP-GLES2.functional.shader", "s.discard.dynamic_loop_never"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007674, "dEQP-GLES2.functional.shaders", ".discard.dynamic_loop_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007675, "dEQP-GLES2.functional.shaders", ".discard.dynamic_loop_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007676, "dEQP-GLES2.functional.shaders", ".discard.dynamic_loop_texture"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007677, "dEQP-GLES2.functional.shaders.di", "scard.function_static_loop_always"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007678, "dEQP-GLES2.functional.shaders.di", "scard.function_static_loop_never"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007679, "dEQP-GLES2.functional.shaders.dis", "card.function_static_loop_uniform"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007680, "dEQP-GLES2.functional.shaders.dis", "card.function_static_loop_dynamic"); static SHRINK_HWTEST_F(ActsDeqpgles20008TestSuite, TestCase_007681, "dEQP-GLES2.functional.shaders.dis", "card.function_static_loop_texture");