/* * Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "../Deqpgles2BaseFunc.h" #include "../ActsDeqpgles20004TestSuite.h" #include "shrinkdefine.h" using namespace std; using namespace testing::ext; using namespace OHOS; static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003517, "dEQP-GLES2.functional.shaders.loops.while", "_constant_iterations.basic_lowp_int_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003518, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.basic_lowp_int_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003519, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.basic_lowp_float_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003520, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.basic_lowp_float_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003521, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.basic_mediump_int_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003522, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.basic_mediump_int_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003523, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.basic_mediump_float_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003524, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.basic_mediump_float_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003525, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.basic_highp_int_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003526, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.basic_highp_int_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003527, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.basic_highp_float_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003528, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.basic_highp_float_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003529, "dEQP-GLES2.functional.shaders.loops.whi", "le_constant_iterations.empty_body_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003530, "dEQP-GLES2.functional.shaders.loops.whil", "e_constant_iterations.empty_body_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003531, "dEQP-GLES2.functional.shaders.loops.while_constant_ite", "rations.infinite_with_unconditional_break_first_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003532, "dEQP-GLES2.functional.shaders.loops.while_constant_iter", "ations.infinite_with_unconditional_break_first_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003533, "dEQP-GLES2.functional.shaders.loops.while_constant_it", "erations.infinite_with_unconditional_break_last_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003534, "dEQP-GLES2.functional.shaders.loops.while_constant_ite", "rations.infinite_with_unconditional_break_last_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003535, "dEQP-GLES2.functional.shaders.loops.while_constant", "_iterations.infinite_with_conditional_break_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003536, "dEQP-GLES2.functional.shaders.loops.while_constant_", "iterations.infinite_with_conditional_break_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003537, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.single_statement_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003538, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.single_statement_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003539, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.compound_statement_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003540, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.compound_statement_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003541, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.sequence_statement_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003542, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.sequence_statement_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003543, "dEQP-GLES2.functional.shaders.loops.while", "_constant_iterations.no_iterations_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003544, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.no_iterations_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003545, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.single_iteration_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003546, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.single_iteration_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003547, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.select_iteration_count_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003548, "dEQP-GLES2.functional.shaders.loops.while_cons", "tant_iterations.select_iteration_count_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003549, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.conditional_continue_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003550, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.conditional_continue_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003551, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.unconditional_continue_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003552, "dEQP-GLES2.functional.shaders.loops.while_cons", "tant_iterations.unconditional_continue_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003553, "dEQP-GLES2.functional.shaders.loops.while", "_constant_iterations.only_continue_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003554, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.only_continue_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003555, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.double_continue_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003556, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.double_continue_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003557, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.conditional_break_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003558, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.conditional_break_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003559, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.unconditional_break_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003560, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.unconditional_break_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003561, "dEQP-GLES2.functional.shaders.loops.while", "_constant_iterations.pre_increment_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003562, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.pre_increment_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003563, "dEQP-GLES2.functional.shaders.loops.while", "_constant_iterations.post_increment_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003564, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.post_increment_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003565, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.mixed_break_continue_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003566, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.mixed_break_continue_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003567, "dEQP-GLES2.functional.shaders.loops.while", "_constant_iterations.vector_counter_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003568, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.vector_counter_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003569, "dEQP-GLES2.functional.shaders.loops.while", "_constant_iterations.101_iterations_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003570, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.101_iterations_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003571, "dEQP-GLES2.functional.shaders.loops.wh", "ile_constant_iterations.sequence_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003572, "dEQP-GLES2.functional.shaders.loops.whi", "le_constant_iterations.sequence_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003573, "dEQP-GLES2.functional.shaders.loops.w", "hile_constant_iterations.nested_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003574, "dEQP-GLES2.functional.shaders.loops.wh", "ile_constant_iterations.nested_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003575, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.nested_sequence_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003576, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.nested_sequence_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003577, "dEQP-GLES2.functional.shaders.loops.while_cons", "tant_iterations.nested_tricky_dataflow_1_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003578, "dEQP-GLES2.functional.shaders.loops.while_const", "ant_iterations.nested_tricky_dataflow_1_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003579, "dEQP-GLES2.functional.shaders.loops.while_cons", "tant_iterations.nested_tricky_dataflow_2_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003580, "dEQP-GLES2.functional.shaders.loops.while_const", "ant_iterations.nested_tricky_dataflow_2_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003581, "dEQP-GLES2.functional.shaders.loops.while_", "constant_iterations.conditional_body_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003582, "dEQP-GLES2.functional.shaders.loops.while_c", "onstant_iterations.conditional_body_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003583, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.function_call_return_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003584, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.function_call_return_fragment"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003585, "dEQP-GLES2.functional.shaders.loops.while_co", "nstant_iterations.function_call_inout_vertex"); static SHRINK_HWTEST_F(ActsDeqpgles20004TestSuite, TestCase_003586, "dEQP-GLES2.functional.shaders.loops.while_con", "stant_iterations.function_call_inout_fragment");