/** * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // xxx.ets @Entry @Component struct component3D1 { scene: SceneOptions = { scene: $rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'), modelType: ModelType.TEXTURE}; build() { Row() { Column() { Text('GLTF Example') Component3D( this.scene ) .id('Component3D1_1') .environment($rawfile('gltf/Environment/glTF/Environment.gltf')) .renderWidth('90%').renderHeight('90%') }.width('100%') } .height('100%') } }