/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RENDER_CONTEXT_H #define RENDER_CONTEXT_H #include "base/render_base.h" #include "graphic/render_attribute.h" #include "graphic/render_lib_header.h" #include "graphic/render_object.h" #include "graphic/render_surface.h" #include "image_effect_marco_define.h" namespace OHOS { namespace Media { namespace Effect { class RenderContext : public RenderObject { public: IMAGE_EFFECT_EXPORT RenderContext(); IMAGE_EFFECT_EXPORT ~RenderContext(); virtual bool Create(RenderContext *sharedContext); bool Init() override; bool Release() override; virtual bool MakeCurrent(const RenderSurface *surface); virtual bool ReleaseCurrent(); virtual bool SwapBuffers(const RenderSurface *surface); private: EGLDisplay display_; EGLContext context_; RenderAttribute attribute_; }; } // namespace Effect } // namespace Media } // namespace OHOS #endif