/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef META_SRC_ANIMATION_PROPERTY_ANIMATION_H
#define META_SRC_ANIMATION_PROPERTY_ANIMATION_H
#include
#include "animation.h"
META_BEGIN_NAMESPACE()
namespace Internal {
class PropertyAnimation final
: public PropertyAnimationFwd {
using Super = PropertyAnimationFwd;
public:
PropertyAnimation() = default;
~PropertyAnimation() override = default;
protected:
bool Build(const IMetadata::Ptr& meta) override;
protected: // IAnimation
void Step(const IClock::ConstPtr& clock) override;
public: // IModifier
EvaluationResult ProcessOnGet(IAny& value) override;
EvaluationResult ProcessOnSet(IAny& value, const IAny& current) override;
private:
void Evaluate() override;
AnimationState::AnimationStateParams GetParams() override;
void OnPropertyChanged(const TargetProperty& property, const IStackProperty::Ptr& previous) override;
IAny::Ptr from_;
IAny::Ptr to_;
IAny::Ptr currentValue_;
};
} // namespace Internal
META_END_NAMESPACE()
#endif // META_SRC_ANIMATION_PROPERTY_ANIMATION_H