/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef META_SRC_ANIMATION_PROPERTY_ANIMATION_H #define META_SRC_ANIMATION_PROPERTY_ANIMATION_H #include #include "animation.h" META_BEGIN_NAMESPACE() namespace Internal { class PropertyAnimation final : public PropertyAnimationFwd { using Super = PropertyAnimationFwd; public: PropertyAnimation() = default; ~PropertyAnimation() override = default; protected: bool Build(const IMetadata::Ptr& meta) override; protected: // IAnimation void Step(const IClock::ConstPtr& clock) override; public: // IModifier EvaluationResult ProcessOnGet(IAny& value) override; EvaluationResult ProcessOnSet(IAny& value, const IAny& current) override; private: void Evaluate() override; AnimationState::AnimationStateParams GetParams() override; void OnPropertyChanged(const TargetProperty& property, const IStackProperty::Ptr& previous) override; IAny::Ptr from_; IAny::Ptr to_; IAny::Ptr currentValue_; }; } // namespace Internal META_END_NAMESPACE() #endif // META_SRC_ANIMATION_PROPERTY_ANIMATION_H