/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SHADER_TEST_H #define SHADER_TEST_H #include "draw/brush.h" #include "draw/canvas.h" #include "draw/color.h" #include "draw/pen.h" #include "effect/shader_effect.h" #include "utils/log.h" #include "utils/rect.h" namespace OHOS { namespace Rosen { namespace Drawing { class ShaderTest { public: using TestFunc = std::function; inline static ShaderTest& GetInstance() { static ShaderTest shaderTestCase; return shaderTestCase; } static void TestDrawShader(Canvas& canvas, uint32_t width, uint32_t height); std::vector ShaderTestCase(); private: ShaderTest() = default; virtual ~ShaderTest() = default; }; } // namespace Drawing } // namespace Rosen } // namespace OHOS #endif // SHADER_TEST_H