/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FRAMEWORKS_UV_QUEUE_H #define FRAMEWORKS_UV_QUEUE_H #include #include #include "napi/native_api.h" #include "visibility.h" namespace OHOS::MiscServices { struct WorkData { napi_env env_; napi_ref callback_; int32_t wallpaperType; WorkData(napi_env env, napi_ref callbackRef = nullptr, int32_t wallpaperType = 0) : env_(env), callback_(callbackRef), wallpaperType(wallpaperType) { } }; class UvQueue { public: WALLPAPER_API static bool Call(napi_env env, void *data, uv_after_work_cb afterCallback); }; } // namespace OHOS::MiscServices #endif // FRAMEWORKS_UV_QUEUE_H