Lines Matching defs:height

6549       , height( height_ )
6575 height = height_;
6598 return std::tie( width, height );
6610 return ( width == rhs.width ) && ( height == rhs.height );
6622 uint32_t height = {};
9381 , height( height_ )
9390 explicit Extent3D( Extent2D const & extent2D, uint32_t depth_ = {} ) : width( extent2D.width ), height( extent2D.height ), depth( depth_ ) {}
9410 height = height_;
9439 return std::tie( width, height, depth );
9451 return ( width == rhs.width ) && ( height == rhs.height ) && ( depth == rhs.depth );
9463 uint32_t height = {};
15276 , height( height_ )
15316 height = height_;
15351 return std::tie( x, y, width, height, minDepth, maxDepth );
15363 return ( x == rhs.x ) && ( y == rhs.y ) && ( width == rhs.width ) && ( height == rhs.height ) && ( minDepth == rhs.minDepth ) &&
15378 float height = {};
38108 , height( height_ )
38134 , height( height_ )
38178 height = height_;
38237 return std::tie( sType, pNext, flags, usage, width, height, layerCount, viewFormatCount, pViewFormats );
38250 ( height == rhs.height ) && ( layerCount == rhs.layerCount ) && ( viewFormatCount == rhs.viewFormatCount ) && ( pViewFormats == rhs.pViewFormats );
38266 uint32_t height = {};
38437 , height( height_ )
38463 , height( height_ )
38527 height = height_;
38564 return std::tie( sType, pNext, flags, renderPass, attachmentCount, pAttachments, width, height, layers );
38577 ( attachmentCount == rhs.attachmentCount ) && ( pAttachments == rhs.pAttachments ) && ( width == rhs.width ) && ( height == rhs.height ) &&
38596 uint32_t height = {};
54703 , height( height_ )
54745 height = height_;
54823 return std::tie( sType, pNext, width, height, imageFormat, flowVectorFormat, costFormat, outputGridSize, hintGridSize, performanceLevel, flags );
54835 return ( sType == rhs.sType ) && ( pNext == rhs.pNext ) && ( width == rhs.width ) && ( height == rhs.height ) && ( imageFormat == rhs.imageFormat ) &&
54851 uint32_t height = {};
112577 , height( height_ )
112684 height = height_;
112738 height,
112757 ( callableShaderBindingTableStride == rhs.callableShaderBindingTableStride ) && ( width == rhs.width ) && ( height == rhs.height ) &&
112781 uint32_t height = {};
112792 , height( height_ )
112805 : width( extent2D.width ), height( extent2D.height ), depth( depth_ )
112827 height = height_;
112856 return std::tie( width, height, depth );
112868 return ( width == rhs.width ) && ( height == rhs.height ) && ( depth == rhs.depth );
112880 uint32_t height = {};