Lines Matching defs:name

162 		res << vtxIn << " " << typeStr << " a_" << val.name << ";\n";
165 res << vtxOut << " " << typeStr << " " << val.name << ";\n";
167 res << vtxOut << " " << typeStr << " v_" << val.name << ";\n";
180 const string& name = val.name;
183 res << " " << name << " = a_" << name << ";\n";
185 res << " v_" << name << " = a_" << name << ";\n";
201 if (checkVarName && val.name != checkVarName)
215 output << "isOk(" << val.name << ", ref_" << val.name << ", 0.05);\n";
217 output << "isOk(" << nonFloatNamePrefix << val.name << ", ref_" << val.name << ");\n";
264 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n";
266 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n";
268 shader << "uniform " << refTypeStr << " ref_" << val.name << ";\n";
311 decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n";
315 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n";
316 setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(a_" << val.name << ");\n";
331 decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n";
334 decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n";
335 decl << refTypeStr << " " << val.name << ";\n";
337 output << "v_" << val.name << " = " << floatTypeStr << "(" << val.name << ");\n";
385 decl << fragIn << " " << floatTypeStr << " " << val.name << ";\n";
388 decl << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n";
390 setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(v_" << val.name << offset << ");\n";
402 decl << "uniform " << refTypeStr << " ref_" << val.name << ";\n";
403 decl << refTypeStr << " " << val.name << ";\n";
429 if (val.name.find('.') == string::npos)
430 dst << "uniform " << typeStr << " " << val.name << ";\n";
452 decl << vtxIn << " " << typeStr << " " << val.name << ";\n";
459 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n";
460 setup << typeStr << " " << val.name << " = " << typeStr << "(a_" << val.name << ");\n";
493 decl << "uniform " << refTypeStr << " ref_" << val.name << ";\n";
494 decl << refTypeStr << " " << val.name << ";\n";
719 ShaderLibraryCase::ShaderLibraryCase (tcu::TestContext& testCtx, RenderContext& renderCtx, const glu::ContextInfo& contextInfo, const char* name, const char* description, const ShaderCaseSpecification& specification)
720 : tcu::TestCase (testCtx, name, description)
796 static void setUniformValue (const glw::Functions& gl, const std::vector<deUint32>& pipelinePrograms, const std::string& name, const Value& val, int arrayNdx, tcu::TestLog& log)
804 const int loc = gl.getUniformLocation(pipelinePrograms[programNdx], name.c_str());
858 log << tcu::TestLog::Message << "WARNING // Uniform \"" << name << "\" location is not valid, location = -1. Cannot set value to the uniform." << tcu::TestLog::EndMessage;
1216 const char* const valueName = val.name.c_str();
1243 // Attribute name prefix.
1282 const char* const valueName = val.name.c_str();
1294 const char* const valueName = val.name.c_str();