Lines Matching refs:m_target
76 , m_target (spec.target)
207 const char* vertexShaderTemplate = selectVertexShader(m_target);
208 const char* fragmentShaderTemplate = selectFragmentShader(m_target);
321 switch (m_target)
490 GLuint texture = createTexture(gl, m_target);
495 gl.bindTexture(m_target, texture);
496 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)");
498 setTextureState(gl, m_target, m_textureState);
502 setTextureState(gl, m_target, m_samplerState);
513 GLuint texture = createTexture(gl, m_target);
530 gl.bindTexture(m_target, texture);
531 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)");
533 setTextureState(gl, m_target, m_textureState);
587 , m_target (spec.target)
725 const char* vertexShaderTemplate = selectVertexShader(m_target);
726 const char* fragmentShaderTemplate = selectFragmentShader(m_target);
816 switch (m_target)
1031 GLuint texture1 = createTexture(gl, m_target, 0);
1032 GLuint texture2 = createTexture(gl, m_target, 1);
1040 gl.bindTexture(m_target, texture1);
1041 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1042 setTextureState(gl, m_target, m_textureState1);
1046 gl.bindTexture(m_target, texture2);
1047 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1048 setTextureState(gl, m_target, m_textureState2);
1056 gl.bindTexture(m_target, texture1);
1057 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1058 setTextureState(gl, m_target, m_samplerState);
1062 gl.bindTexture(m_target, texture2);
1063 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1064 setTextureState(gl, m_target, m_samplerState);
1073 GLuint texture1 = createTexture(gl, m_target, 0);
1074 GLuint texture2 = createTexture(gl, m_target, 1);
1093 gl.bindTexture(m_target, texture1);
1094 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1095 setTextureState(gl, m_target, m_textureState1);
1097 gl.bindTexture(m_target, texture2);
1098 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1099 setTextureState(gl, m_target, m_textureState2);
1103 gl.bindTexture(m_target, texture1);
1104 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1108 gl.bindTexture(m_target, texture2);
1109 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1125 gl.bindTexture(m_target, 0);
1126 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)");
1130 gl.bindTexture(m_target, 0);
1131 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)");