Lines Matching refs:m_vao
101 deUint32 m_vao;
175 , m_vao (0)
189 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
224 if (m_vao != 0)
225 GLU_CHECK_CALL(glBindVertexArray(m_vao));
246 if (m_vao != 0)
263 deUint32 m_vao;
337 , m_vao (0)
351 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
387 if (m_vao != 0)
388 GLU_CHECK_CALL(glBindVertexArray(m_vao));
406 if (m_vao != 0)