Lines Matching refs:GLU_CHECK_CALL

189 		GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
191 GLU_CHECK_CALL(glGenBuffers(1, &m_coordBuffer));
192 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
193 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
195 GLU_CHECK_CALL(glGenBuffers(1, &m_indexBuffer));
196 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
197 GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STATIC_DRAW));
218 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
225 GLU_CHECK_CALL(glBindVertexArray(m_vao));
227 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
229 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
230 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL));
232 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0));
233 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, texture));
239 GLU_CHECK_CALL(glUniform1i(texLoc, 0));
241 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
242 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, NULL));
244 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
247 GLU_CHECK_CALL(glBindVertexArray(0));
351 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
353 GLU_CHECK_CALL(glGenBuffers(1, &m_coordBuffer));
354 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
355 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
357 GLU_CHECK_CALL(glGenBuffers(1, &m_indexBuffer));
358 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
359 GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STATIC_DRAW));
379 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
388 GLU_CHECK_CALL(glBindVertexArray(m_vao));
390 GLU_CHECK_CALL(glEnableVertexAttribArray(bufferLoc));
391 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
393 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
394 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL));
396 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer));
397 GLU_CHECK_CALL(glVertexAttribPointer(bufferLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0));
398 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
400 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
401 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, NULL));
403 GLU_CHECK_CALL(glDisableVertexAttribArray(bufferLoc));
404 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
407 GLU_CHECK_CALL(glBindVertexArray(0));
857 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
916 GLU_CHECK_CALL(glFinish());