Lines Matching defs:usage

629 	void				setData					(const vector<T>& src, const deUint32 target, const deUint32 usage) { setData(&src[0], (int)(src.size()*sizeof(T)), target, usage); }
630 void setData (const void* src, int size, deUint32 target, deUint32 usage);
664 void Buffer::setData (const void* const src, const int size, const deUint32 target, const deUint32 usage)
667 glBufferData(target, size, src, usage);
891 * idea is that if we want to stress test with high memory usage, we can
894 * way we can approximately keep our memory usage at just under the wanted
900 * \note The memory usage related functions are not currently supported
981 throw tcu::InternalError(string("") + "Given " + objTypeName() + " memory usage limit exceeded, and no unneeded " + objTypeName() + " resources available to release");
1195 << TestLog::Message << "Approximate texture memory usage limit: " << de::floatToString((float)m_maxTexMemoryUsageBytes / Mi, 2) << " MiB" << TestLog::EndMessage
1196 << TestLog::Message << "Approximate buffer memory usage limit: " << de::floatToString((float)m_maxBufMemoryUsageBytes / Mi, 2) << " MiB" << TestLog::EndMessage
1197 << TestLog::Message << "Default vertex attribute data buffer usage parameter: " << glu::getUsageName(m_attrBufferUsage) << TestLog::EndMessage
1198 << TestLog::Message << "Default vertex index data buffer usage parameter: " << glu::getUsageName(m_indexBufferUsage) << TestLog::EndMessage
1213 << TestLog::Message << "Use random usage parameter when uploading buffer data: " << probabilityStr(m_probabilities.randomBufferUsage) << TestLog::EndMessage
1498 << TestLog::Message << "Approximate texture memory usage: "
1502 << TestLog::Message << "Approximate buffer memory usage: "