Lines Matching defs:limit
445 * upper limit on the amount of memory we want to use.
893 * limit is reached, we can call removeGarbageUntilUnder(limit, rnd). This
895 * limit.
916 void removeGarbageUntilUnder (int limit, Random& rnd);
973 void GLObjectManager<T>::removeGarbageUntilUnder (const int limit, Random& rnd)
977 while (memUsage > limit)
981 throw tcu::InternalError(string("") + "Given " + objTypeName() + " memory usage limit exceeded, and no unneeded " + objTypeName() + " resources available to release");
1195 << TestLog::Message << "Approximate texture memory usage limit: " << de::floatToString((float)m_maxTexMemoryUsageBytes / Mi, 2) << " MiB" << TestLog::EndMessage
1196 << TestLog::Message << "Approximate buffer memory usage limit: " << de::floatToString((float)m_maxBufMemoryUsageBytes / Mi, 2) << " MiB" << TestLog::EndMessage
1208 << TestLog::Message << "Don't re-use texture, and only delete if memory limit is hit: " << probabilityStr(m_probabilities.wastefulTextureMemoryUsage) << TestLog::EndMessage
1209 << TestLog::Message << "Don't re-use buffer, and only delete if memory limit is hit: " << probabilityStr(m_probabilities.wastefulBufferMemoryUsage) << TestLog::EndMessage