Lines Matching refs:sglr
224 static void setRenderState (sglr::Context& ctx, const RenderState& state)
282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth)
305 static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand& cmd)
311 static void setupAttributes (sglr::Context& ctx, const VertexDataStorage& vertexData, deUint32 program)
328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value)
425 const sglr::ReferenceContextLimits limits;
426 sglr::ReferenceContextBuffers buffers;
427 sglr::ReferenceContext context;
480 m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH));
575 sglr::Context* const contexts[] = { m_glCtx, &m_referenceCtx->context };
584 sglr::Context& ctx = *contexts[ndx];