Lines Matching refs:buffer
218 void BufferCase::deleteBuffer (deUint32 buffer)
220 glDeleteBuffers(1, &buffer);
221 m_allocatedBuffers.erase(buffer);
259 void BufferWriterBase::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint)
262 write(buffer, offset, numBytes, bytes);
284 void BufferWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes)
289 return m_writer->write(buffer, offset, numBytes, bytes);
292 void BufferWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint)
297 return m_writer->write(buffer, offset, numBytes, bytes, targetHint);
302 void BufferSubDataWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes)
304 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER);
307 void BufferSubDataWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 target)
309 glBindBuffer(target, buffer);
317 void BufferWriteMapWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes)
319 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER);
322 void BufferWriteMapWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 target)
324 glBindBuffer(target, buffer);
346 bool BufferVerifierBase::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 targetHint)
349 return verify(buffer, reference, offset, numBytes);
372 bool BufferVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes)
377 return m_verifier->verify(buffer, reference, offset, numBytes);
380 bool BufferVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 targetHint)
385 return m_verifier->verify(buffer, reference, offset, numBytes, targetHint);
390 bool BufferMapVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes)
392 return verify(buffer, reference, offset, numBytes, GL_ARRAY_BUFFER);
395 bool BufferMapVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 target)
400 glBindBuffer(target, buffer);
568 bool VertexArrayVerifier::verify (deUint32 buffer, const deUint8* refPtr, int offset, int numBytes)
592 // Reset buffer bindings.
612 glBindBuffer (GL_ARRAY_BUFFER, buffer);
757 bool IndexArrayVerifier::verify (deUint32 buffer, const deUint8* refPtr, int offset, int numBytes)
783 // Reset buffer bindings.
786 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffer);
806 // Step 1: Render using index buffer.
820 // Step 2: Do manual fetch and render without index buffer.
869 "reading in shader as uniform buffer data",