Lines Matching refs:compressed
131 bool compressed;
139 , compressed (false)
425 level.compressed = false;
446 level.compressed = false;
467 level.compressed = false;
494 level.compressed = false;
518 level.compressed = false;
541 level.compressed = false;
561 level.compressed = false;
581 level.compressed = false;
648 level.compressed = false;
670 level.compressed = false;
692 // compressed
701 texGen.description = glu::getTextureTargetStr(target).toString() + ", compressed";
708 level.compressed = true;
742 const glu::TransferFormat transferFormat = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::mapGLInternalFormat(spec.levels[levelNdx].internalFormat)));
744 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
746 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
748 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
750 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
752 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE)
754 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
756 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
758 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
760 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
762 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
764 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
766 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
768 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
777 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
787 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFFER)
1487 const int refValue = (spec.levels[levelNdx].compressed) ? (1) : (0);
1703 FOR_EACH_VERIFIER(new TextureLevelCompressedCase (m_context, ("compressed" + verifierSuffix).c_str(), "Verify TEXTURE_COMPRESSED", textureTargets[targetNdx].target, verifier));