Lines Matching refs:m_textureFormat
1000 const tcu::TextureFormat m_textureFormat;
1054 , m_textureFormat (textureFormat)
1069 DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat));
1079 DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's not clear what shadow textures should return when incomplete.
1306 if (isDepthFormat(m_textureFormat))
1367 const bool needNormalizedCoordInShader = needPixelCoordInShader || isDepthFormat(m_textureFormat);
1371 m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange())));
1376 << genGatherFuncCall(m_gatherType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange(), 0)
1519 if (isDepthFormat(m_textureFormat))
1533 if (isUnormFormatType(m_textureFormat.type))
1542 else if (isUIntFormatType(m_textureFormat.type) || isSIntFormatType(m_textureFormat.type))
1550 if (isUIntFormatType(m_textureFormat.type))
1552 else if (isSIntFormatType(m_textureFormat.type))
1691 m_iterations = generateBasic2DCaseIterations(m_gatherType, m_textureFormat, getOffsetRange());
1698 const tcu::TextureFormatInfo texFmtInfo = tcu::getTextureFormatInfo(m_textureFormat);
1700 m_texture = MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize.x(), m_textureSize.y()));
1788 const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFormat, getOffsetRange());
1808 if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4)
1825 const tcu::TextureFormatInfo texFmtInfo = tcu::getTextureFormatInfo(m_textureFormat);
1827 m_texture = MovePtr<glu::Texture2DArray>(new glu::Texture2DArray(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize.x(), m_textureSize.y(), m_textureSize.z()));
1923 const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFormat, getOffsetRange());
1944 if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == cubeFaceI % 4)
1961 const tcu::TextureFormatInfo texFmtInfo = tcu::getTextureFormatInfo(m_textureFormat);
1963 m_texture = MovePtr<glu::TextureCube>(new glu::TextureCube(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize));