Lines Matching defs:m_flags
1008 const deUint32 m_flags;
1062 , m_flags (flags)
1077 DE_ASSERT(isMipmapFilter(m_minFilter) || !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE));
1078 DE_ASSERT(m_textureType == TEXTURETYPE_CUBE || !(m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS));
1079 DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's not clear what shadow textures should return when incomplete.
1338 << ((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ?
1482 if (m_flags & GATHERCASE_MIPMAP_INCOMPLETE)
1705 const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? refTexture.getNumLevels() : m_baseLevel+1;
1832 const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? refTexture.getNumLevels() : m_baseLevel+1;
1911 const bool corners = (m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS) == 0;
1968 const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? refTexture.getNumLevels() : m_baseLevel+1;