Lines Matching refs:MODE_DEPTH
111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH);
114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH)
288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
749 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
778 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
1797 tcu::Sampler::MODE_DEPTH,
2377 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH },
2378 { "depth_component24", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH },
2379 { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
2381 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
2382 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
2461 { "unorm_depth", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH },
2462 { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
2464 { "float_depth_uint_stencil_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
2466 { "unorm_depth_uint_stencil_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },
2505 { "unorm_depth", GL_DEPTH_COMPONENT24, tcu::Sampler::MODE_DEPTH },
2506 { "float_depth", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
2556 { "unorm_depth", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH, false },
2557 { "float_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH, false },
2736 { "depth_component16", GL_DEPTH_COMPONENT16, tcu::Sampler::MODE_DEPTH },
2737 { "depth_component32f", GL_DEPTH_COMPONENT32F, tcu::Sampler::MODE_DEPTH },
2739 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
2741 { "depth24_stencil8_sample_depth", GL_DEPTH24_STENCIL8, tcu::Sampler::MODE_DEPTH },