Lines Matching defs:rnd

137 static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues)
148 dst[valueNdx*scalarSize + compNdx] = rnd.getUint32() & integerMask;
154 dst[valueNdx*scalarSize + compNdx] = extendSignTo32(rnd.getUint32() & integerMask, integerLength);
342 de::Random rnd (deStringHash(getName()) ^ 0x235facu);
391 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
392 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
438 de::Random rnd (deStringHash(getName()) ^ 0x235facu);
485 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
486 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
532 de::Random rnd (deStringHash(getName()) ^ 0x235facu);
569 const deUint32 base0 = rnd.getUint32();
570 const deUint32 base1 = rnd.getUint32();
571 const int adj0 = rnd.getInt(0, 20);
572 const int adj1 = rnd.getInt(0, 20);
622 de::Random rnd (deStringHash(getName()) ^ 0x224fa1u);
660 const deInt32 base0 = (deInt32)rnd.getUint32();
661 const deInt32 base1 = (deInt32)rnd.getUint32();
662 const int adj0 = rnd.getInt(0, 20);
663 const int adj1 = rnd.getInt(0, 20);
713 de::Random rnd (deStringHash(getName()) ^ 0xa113fca2u);
724 const int bits = rnd.getInt(0, numBits);
725 const int offset = rnd.getInt(0, numBits-bits);
731 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
787 de::Random rnd (deStringHash(getName()) ^ 0x12c2acff);
798 const int bits = rnd.getInt(0, numBits);
799 const int offset = rnd.getInt(0, numBits-bits);
805 generateRandomInputData(rnd, m_shaderType, type, precision, inBase, numValues);
806 generateRandomInputData(rnd, m_shaderType, type, precision, inInsert, numValues);
861 de::Random rnd (deStringHash(getName()) ^ 0xff23a4);
866 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
910 de::Random rnd (deStringHash(getName()) ^ 0xab2cca4);
915 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
970 de::Random rnd (deStringHash(getName()) ^ 0x9923c2af);
975 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
1030 de::Random rnd (deStringHash(getName()) ^ 0x742ac4e);
1035 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);