Lines Matching defs:face
305 static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
307 switch (face)
506 //! In GLSL, when accessing cube images, the z coordinate is mapped to a cube face.
614 // \note For cube maps, set/getPixel's z parameter specifies the cube face in the same manner as in imageStore/imageLoad in GL shaders (see glslImageFuncZToCubeFace), instead of directly as a tcu::CubeFace.
625 PixelBufferAccess getCubeFaceAccess (tcu::CubeFace face) { return getCubeFaceAccessInternal(face); }
629 ConstPixelBufferAccess getCubeFaceAccess (tcu::CubeFace face) const { return getCubeFaceAccessInternal(face); }
638 PixelBufferAccess getCubeFaceAccessInternal (tcu::CubeFace face) const;
723 PixelBufferAccess LayeredImage::getCubeFaceAccessInternal (tcu::CubeFace face) const
726 return m_texCube->getLevelFace(0, face);
797 const tcu::CubeFace face = (tcu::CubeFace)faceI;
798 glLog.glTexSubImage2D(cubeFaceToGLFace(face), 0, 0, 0, imageSize.x(), imageSize.y(), transferFormat.format, transferFormat.dataType, src.getCubeFaceAccess(face).getDataPtr());
837 //! Base for a functor for verifying and logging a 2d texture layer (2d image, cube face, 3d slice, 2d layer).
1125 + (isCube ? "face " + string(glu::getCubeMapFaceName(cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx))))
1741 "Result Values, " + (m_imageType == TEXTURETYPE_CUBE ? "face " + string(glu::getCubeMapFaceName(cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx))))
1853 + (m_imageType == TEXTURETYPE_CUBE ? "face " + string(glu::getCubeMapFaceName(cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx))))
2238 "Result Values, " + (m_imageType == TEXTURETYPE_CUBE ? "face " + string(glu::getCubeMapFaceName(cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx))))
2299 + (m_imageType == TEXTURETYPE_CUBE ? "face " + string(glu::getCubeMapFaceName(cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx))))