Lines Matching defs:layer
1299 tcu::TextureLevel genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& uniformColor);
1319 for (int layer = 0; layer < numLayers; layer++)
1321 clear(layerData.getAccess(), colors[layer]);
1322 m_gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, m_transferFmt.format, m_transferFmt.dataType, layerData.getAccess().getDataPtr());
1329 tcu::TextureLevel TextureLayerTestCase::genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& uniformColor)
1332 clear(reference.getAccess(), colors[layer] + uniformColor);
1339 // - Each layer is assigned a different color.
1340 // - Attach single layer to framebuffer and draw full screen quad.
1360 for (int layer = 0; layer < (int)layerColors.size(); ++layer)
1363 name << "Layer " << layer;
1364 desc << "Layer " << layer;
1367 tcu::TextureLevel reference = genReferenceTexture(layer, layerColors, uniformColor);
1369 m_gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texColorBuffer, 0, layer);