Lines Matching defs:offset
162 , offset (-1)
175 int offset;
194 << ", offset = " << entry.offset
457 //! Appends all child elements to layout, returns value that should be appended to offset.
496 entry.offset = curOffset;
505 entry.offset = curOffset;
526 entry.offset = curOffset;
550 entry.offset = curOffset;
583 //! Appends all child elements to layout, returns offset increment.
614 entry.offset = curOffset;
642 entry.offset = curOffset;
745 deUint8* const topElemPtr = (deUint8*)basePtr + entry.offset + topElemNdx*topLevelStride;
1111 return varLayout.offset + varLayout.topLevelArrayStride*topLevelNdx + varLayout.arrayStride*bottomLevelNdx;
1448 entry.offset = returnValues[2];
1486 deUint8* const dstBasePtr = (deUint8*)dstBlockPtr.ptr + dstEntry.offset;
1487 const deUint8* const srcBasePtr = (const deUint8*)srcBlockPtr.ptr + srcEntry.offset;
1692 deUint8* const resBasePtr = (deUint8*)resBlockPtr.ptr + resEntry.offset;
1693 const deUint8* const refBasePtr = (const deUint8*)refBlockPtr.ptr + refEntry.offset;
1929 int offset;
1932 BlockLocation (int index_, int offset_, int size_) : index(index_), offset(offset_), size(size_) {}
1933 BlockLocation (void) : index(0), offset(0), size(0) {}
1981 blockPtrs[blockNdx] = getBlockDataPtr(layout, blockLayout, (deUint8*)bufPtrs[location.index] + location.offset, location.size);
2109 vector<BlockLocation> blockLocations; // Block locations in storage (index, offset)
2255 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, bindingPoint, buffers[blockLoc.index].buffer, blockLoc.offset, blockLoc.size);
2344 refEntry.offset != cmpEntry.offset ||
2576 if (var.offset+minOffset < 0 || var.offset+maxOffset > block.size)
2654 resCount = *(const int*)((const deUint8*)mapPtr + acVarInfo.offset);