Lines Matching refs:programIdx
227 : programIdx (uniformProgramIdx)
232 int programIdx;
868 void setUniformToggle (const int programIdx, const std::string& uniformName, bool toggleDecode);
1691 for (std::size_t programIdx = 0; programIdx < m_shaderProgramList.size(); programIdx++)
1693 gl.useProgram(m_shaderProgramList[programIdx]->getHandle());
1695 this->toggleDecode(m_shaderProgramList[programIdx]->getUniformDataList());
1701 glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[programIdx]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_str());
1714 if (m_shaderProgramList[programIdx]->getBlendRequired() == true)
1728 this->toggleDecode(m_shaderProgramList[programIdx]->getUniformDataList());