Lines Matching defs:size
643 glw::GLint size, location;
652 gl.getActiveUniform(this->getHandle(), idx, maxLen, NULL, &size, &type, &uniformName[0]);
687 if ( (m_uniformDataList.empty() == false) && (location >= 0) && (location <= (int)m_uniformDataList.size()) )
704 for (std::size_t idx = 0; idx < m_uniformDataList.size(); idx++)
985 for (std::size_t renderBufferIdx = 0; renderBufferIdx < m_renderBufferList.size(); renderBufferIdx++)
996 for (std::size_t textureSourceIdx = 0; textureSourceIdx < m_textureSourceList.size(); textureSourceIdx++)
1002 for (std::size_t samplerIdx = 0; samplerIdx < m_samplerList.size(); samplerIdx++)
1115 for (int shaderParamsIdx = 0; shaderParamsIdx < (int)m_shaderParametersList.size(); shaderParamsIdx++)
1130 for (int uniformNameIdx = 0; uniformNameIdx < (int)uniformsToToggle.size(); uniformNameIdx++)
1142 for (std::size_t idx = 0; idx < m_shaderProgramList.size(); idx++)
1157 m_textureResultList.resize(m_renderBufferList.size());
1159 for (std::size_t renderBufferIdx = 0; renderBufferIdx < m_renderBufferList.size(); renderBufferIdx++)
1182 for (int idx = 0; idx < (int)m_textureResultList.size(); idx++)
1195 DE_ASSERT( uniformDataList.size() <= m_textureSourceList.size() );
1197 for (int uniformIdx = 0; uniformIdx < (int)uniformDataList.size(); uniformIdx++)
1273 for (int textureSourceIdx = 0; textureSourceIdx < (int)m_textureSourceList.size(); textureSourceIdx++)
1282 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++)
1292 for (std::size_t textureSourceIdx = 0; textureSourceIdx < m_textureSourceList.size(); textureSourceIdx++)
1303 for (std::size_t idx = 0; idx < m_textureSourceList.size(); idx++)
1330 for (std::size_t renderBufferIdx = 0; renderBufferIdx < m_renderBufferList.size(); renderBufferIdx++)
1340 std::vector<glw::GLenum> renderBufferTargets(m_renderBufferList.size());
1341 for (std::size_t renderBufferIdx = 0; renderBufferIdx < m_renderBufferList.size(); renderBufferIdx++)
1345 gl.drawBuffers((glw::GLsizei)renderBufferTargets.size(), &renderBufferTargets[0]);
1691 for (std::size_t programIdx = 0; programIdx < m_shaderProgramList.size(); programIdx++)
1697 for (int textureSourceIdx = 0; textureSourceIdx < (int)m_textureSourceList.size(); textureSourceIdx++)
1706 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++)
1731 for (std::size_t textureSourceIdx = 0; textureSourceIdx < m_textureSourceList.size(); textureSourceIdx++)