Lines Matching defs:location
213 : location (uniformLocation)
219 glw::GLuint location;
589 void setUniformToggle (int location, bool toggleDecodeValue);
624 "layout (location = 0) in mediump vec3 aPosition; \n"
625 "layout (location = 1) in mediump vec2 aTexCoord; \n"
643 glw::GLint size, location;
653 location = gl.getUniformLocation(this->getHandle(), &uniformName[0]);
655 UniformData uniformData(location, std::string(&uniformName[0], strlen(&uniformName[0])));
685 void SRGBTestProgram::setUniformToggle (int location, bool toggleDecodeValue)
687 if ( (m_uniformDataList.empty() == false) && (location >= 0) && (location <= (int)m_uniformDataList.size()) )
689 m_uniformDataList[location].toggleDecode = toggleDecodeValue;
693 TCU_THROW(TestError, "Error: Uniform location not found. glGetActiveUniforms returned uniforms incorrectly ");
708 return m_uniformDataList[idx].location;
799 source << "layout (location = " << output << ") out mediump vec4 fs_aColor" << output << "; \n";