Lines Matching refs:values

881 	// Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv().
897 // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID.
899 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
901 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
902 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1543 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1551 const VarValue& unifValue = values[unifNdx];
1638 log << TestLog::Message << "Success: got all-green pixels (all uniforms have correct values)" << TestLog::EndMessage;
1701 CHECKMETHOD_GET_UNIFORM = 0, //!< Check values with glGetUniform*().
1702 CHECKMETHOD_RENDER, //!< Check values by rendering with the value-checking shader.
1748 case CHECKMETHOD_GET_UNIFORM: return "Verify values with glGetUniform*()";
1749 case CHECKMETHOD_RENDER: return "Verify values by rendering";
1768 case ASSIGNMETHOD_POINTER: return "Assign values by-pointer";
1769 case ASSIGNMETHOD_VALUE: return "Assign values by-value";
1803 vector<VarValue> values;
1807 const bool success = getUniforms(values, basicUniforms, program.getProgram());
1814 const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values");
1815 const bool success = compareUniformValues(values, basicUniforms);