Lines Matching refs:STORAGE_BUFFER
405 (interface.storage == glu::STORAGE_BUFFER && (interface.memoryAccessQualifierFlags & glu::MEMORYACCESSQUALIFIER_WRITEONLY_BIT) == 0);
412 (interface.storage == glu::STORAGE_BUFFER && (interface.memoryAccessQualifierFlags & glu::MEMORYACCESSQUALIFIER_READONLY_BIT) == 0);
471 else if (storage == glu::STORAGE_BUFFER)
630 else if (storage == glu::STORAGE_BUFFER)
1286 const bool isTopLevelBufferVariable = (interfaceBlock.storage == glu::STORAGE_BUFFER);
1315 const glu::Storage storage = (interface == PROGRAMINTERFACE_UNIFORM) ? (glu::STORAGE_UNIFORM) : (glu::STORAGE_BUFFER);
1344 const glu::Storage storage = (interface == PROGRAMINTERFACE_UNIFORM_BLOCK) ? (glu::STORAGE_UNIFORM) : (glu::STORAGE_BUFFER);
1764 retVal.numShaderStorageBlocks = getNumShaderBlocks(shader, glu::STORAGE_BUFFER);
1876 retVal.shaderStorageBufferMaxBinding = de::max(retVal.shaderStorageBufferMaxBinding, getMaxBufferBinding(shader, glu::STORAGE_BUFFER));
1877 retVal.shaderStorageBufferMaxSize = de::max(retVal.shaderStorageBufferMaxSize, getBufferMaxSize(shader, glu::STORAGE_BUFFER));
1878 retVal.numShaderStorageBlocks += getNumShaderBlocks(shader, glu::STORAGE_BUFFER);
1901 retVal.numCombinedOutputResources += getNumShaderBlocks(shader, glu::STORAGE_BUFFER);