Lines Matching refs:size
87 for (int varNdx = 0; varNdx < (int)decls.size(); ++varNdx)
232 for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
261 for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
264 if (m_defaultBlock.interfaceBlocks[interfaceNdx].dimensions.size() > 1)
281 for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
290 for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
302 for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
311 for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
323 for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
333 for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
346 for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
357 for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
371 for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
382 for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
396 for (int varNdx = 0; varNdx < (int)m_defaultBlock.variables.size(); ++varNdx)
404 for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
446 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
448 for (int varNdx = 0; varNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.variables.size(); ++varNdx)
451 for (int interfaceNdx = 0; interfaceNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks.size(); ++interfaceNdx)
452 for (int varNdx = 0; varNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].variables.size(); ++varNdx)
460 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
472 m_shaders.reserve(m_shaders.size() + 1);
500 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
518 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
533 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx)
594 for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx)
599 for (int ndx = 1; ndx < (int)m_shaders.size(); ++ndx)
603 for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx)
645 for (int ndx = 0; ndx < (int)m_xfbVaryings.size(); ++ndx)