Lines Matching refs:m_layers
3827 std::vector<LayerInfo> m_layers;
3926 m_layers.resize(m_numLayers);
3929 m_layers[layerNdx].zOffset = ((float)layerNdx / (float)m_numLayers) * 2.0f - 1.0f;
3930 m_layers[layerNdx].zScale = (2.0f / (float)m_numLayers);
3931 m_layers[layerNdx].color1 = (layerNdx == 0) ? (tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
3932 m_layers[layerNdx].color2 = (layerNdx == 0) ? (tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f));
3934 rnd.shuffle(m_layers.begin(), m_layers.end());
3994 gl.uniform1f(depthBiasLocation, m_layers[layerNdx].zOffset);
3995 gl.uniform1f(depthScaleLocation, m_layers[layerNdx].zScale);
3996 gl.uniform4fv(color1Location, 1, m_layers[layerNdx].color1.getPtr());
3997 gl.uniform4fv(color2Location, 1, m_layers[layerNdx].color2.getPtr());
4004 boundingBoxFunc(-1.0f, -1.0f, m_layers[layerNdx].zOffset - negPadding, 1.0f,
4005 1.0f, 1.0f, (m_layers[layerNdx].zOffset + m_layers[layerNdx].zScale + posPadding), 1.0f);