Lines Matching refs:indices
537 GLbyte indices[1] = {0};
547 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, indices);
552 ctx.glDrawElements(GL_POINTS, 1, -1, indices);
554 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, indices);
559 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices);
567 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
591 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
595 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
612 GLbyte indices[1] = {0};
616 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, indices);
621 ctx.glDrawElements(GL_POINTS, 1, -1, indices);
623 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, indices);
628 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices);
636 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
651 GLbyte indices[1] = {0};
661 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, indices);
666 ctx.glDrawElements(GL_TRIANGLES, 1, -1, indices);
668 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, indices);
673 ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, indices);
681 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices);
705 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices);
709 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices);
733 GLuint indices[1] = {0};
737 ctx.glDrawElementsBaseVertex(-1, 1, GL_UNSIGNED_INT, indices, 1);
742 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, -1, indices, 1);
744 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_FLOAT, indices, 1);
749 ctx.glDrawElementsBaseVertex(GL_POINTS, -1, GL_UNSIGNED_INT, indices, 1);
757 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_UNSIGNED_INT, indices, 1);
768 GLuint indices[1] = {0};
776 ctx.glDrawElementsBaseVertex(GL_TRIANGLES, 1, GL_UNSIGNED_INT, indices, 1);
902 GLbyte indices[1] = {0};
913 ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, indices, 1);
918 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, indices, 1);
920 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, indices, 1);
925 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices, 1);
927 ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, indices, -1);
935 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
959 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
963 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
981 GLbyte indices[1] = {0};
988 ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, indices, 1);
993 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, indices, 1);
995 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, indices, 1);
1000 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices, 1);
1002 ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, indices, -1);
1010 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
1025 GLbyte indices[1] = {0};
1036 ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, indices, 1);
1041 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, -1, indices, 1);
1043 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_FLOAT, indices, 1);
1048 ctx.glDrawElementsInstanced(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, indices, 1);
1050 ctx.glDrawElementsInstanced(GL_TRIANGLES, 11, GL_UNSIGNED_BYTE, indices, -1);
1058 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices, 1);
1082 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices, 1);
1086 ctx.glDrawElementsInstanced (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices, 1);
1106 GLbyte indices[1] = {0};
1117 ctx.glDrawElementsInstancedBaseVertex(-1, 1, GL_UNSIGNED_BYTE, indices, 1, 1);
1122 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, -1, indices, 1, 1);
1124 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_FLOAT, indices, 1, 1);
1129 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices, 1, 1);
1131 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 11, GL_UNSIGNED_BYTE, indices, -1, 1);
1139 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1, 1);
1152 GLuint indices[1] = {0};
1159 ctx.glDrawElementsInstancedBaseVertex(GL_TRIANGLES, 1, GL_UNSIGNED_INT, indices, 1, 1);
1174 GLbyte indices[1] = {0};
1184 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1189 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, indices);
1191 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, indices);
1196 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices);
1201 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices);
1209 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1233 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1237 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1255 GLbyte indices[1] = {0};
1259 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1264 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, indices);
1266 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, indices);
1271 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices);
1276 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices);
1284 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1299 GLbyte indices[1] = {0};
1309 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1314 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, -1, indices);
1316 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_FLOAT, indices);
1321 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, -1, GL_UNSIGNED_BYTE, indices);
1326 ctx.glDrawRangeElements(GL_TRIANGLES, 1, 0, 1, GL_UNSIGNED_BYTE, indices);
1334 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1358 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1362 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1380 GLbyte indices[1] = {0};
1391 ctx.glDrawRangeElementsBaseVertex(-1, 0, 1, 1, GL_UNSIGNED_BYTE, indices, 1);
1396 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, -1, indices, 1);
1398 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_FLOAT, indices, 1);
1403 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices, 1);
1408 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices, 1);
1416 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices, 1);
1429 GLuint indices[1] = {0};
1436 ctx.glDrawRangeElementsBaseVertex(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_INT, indices, 1);