Lines Matching refs:GL_POINTS
448 ctx.glDrawArrays(GL_POINTS, 0, -1);
456 ctx.glDrawArrays(GL_POINTS, 0, 1);
478 ctx.glDrawArrays(GL_POINTS, 0, -1);
486 ctx.glDrawArrays(GL_POINTS, 0, 1);
552 ctx.glDrawElements(GL_POINTS, 1, -1, indices);
554 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, indices);
559 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices);
567 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
588 ctx.glBeginTransformFeedback(GL_POINTS);
591 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
595 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
621 ctx.glDrawElements(GL_POINTS, 1, -1, indices);
623 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, indices);
628 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices);
636 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices);
742 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, -1, indices, 1);
744 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_FLOAT, indices, 1);
749 ctx.glDrawElementsBaseVertex(GL_POINTS, -1, GL_UNSIGNED_INT, indices, 1);
757 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_UNSIGNED_INT, indices, 1);
804 ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1);
806 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1);
814 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
839 ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1);
841 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1);
849 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
918 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, indices, 1);
920 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, indices, 1);
925 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices, 1);
927 ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, indices, -1);
935 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
956 ctx.glBeginTransformFeedback(GL_POINTS);
959 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
963 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
993 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, indices, 1);
995 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, indices, 1);
1000 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices, 1);
1002 ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, indices, -1);
1010 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1);
1122 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, -1, indices, 1, 1);
1124 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_FLOAT, indices, 1, 1);
1129 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, -1, GL_UNSIGNED_BYTE, indices, 1, 1);
1131 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 11, GL_UNSIGNED_BYTE, indices, -1, 1);
1139 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_UNSIGNED_BYTE, indices, 1, 1);
1189 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, indices);
1191 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, indices);
1196 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices);
1201 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices);
1209 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1230 ctx.glBeginTransformFeedback(GL_POINTS);
1233 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1237 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1264 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, indices);
1266 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, indices);
1271 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices);
1276 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices);
1284 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices);
1396 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, -1, indices, 1);
1398 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_FLOAT, indices, 1);
1403 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, indices, 1);
1408 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, indices, 1);
1416 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, indices, 1);