Lines Matching defs:params

2019 	GLint params[4] = { GL_LINEAR, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM };
2026 ctx.glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
2028 ctx.glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]);
2030 ctx.glTexParameteriv(0, 0, &params[0]);
2035 params[0] = -1;
2036 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]);
2038 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, &params[0]);
2040 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, &params[0]);
2042 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
2044 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
2046 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, &params[0]);
2048 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, &params[0]);
2050 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, &params[0]);
2052 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, &params[0]);
2054 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
2056 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
2058 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]);
2063 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &params[0]);
2065 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &params[0]);
2070 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]);
2072 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, &params[0]);
2074 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, &params[0]);
2076 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, &params[0]);
2078 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, &params[0]);
2080 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, &params[0]);
2082 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, &params[0]);
2084 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, &params[0]);
2086 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, &params[0]);
2088 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, &params[0]);
2093 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]);
2095 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, &params[0]);
2097 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, &params[0]);
2099 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, &params[0]);
2101 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, &params[0]);
2103 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, &params[0]);
2105 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, &params[0]);
2107 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, &params[0]);
2109 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, &params[0]);
2111 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, &params[0]);
2117 params[0] = 1;
2118 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &params[0]);
2123 params[0] = 1;
2124 ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, &params[0]);
2136 GLfloat params[4] = { GL_LINEAR, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM };
2142 params[0] = GL_LINEAR;
2143 ctx.glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
2145 ctx.glTexParameterfv(GL_TEXTURE_2D, 0, &params[0]);
2147 ctx.glTexParameterfv(0, 0, &params[0]);
2152 params[0] = -1.0f;
2153 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]);
2155 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, &params[0]);
2157 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, &params[0]);
2159 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
2161 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
2163 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, &params[0]);
2165 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, &params[0]);
2167 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, &params[0]);
2169 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, &params[0]);
2171 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
2173 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
2175 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]);
2180 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &params[0]);
2182 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &params[0]);
2187 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]);
2189 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, &params[0]);
2191 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, &params[0]);
2193 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, &params[0]);
2195 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, &params[0]);
2197 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, &params[0]);
2199 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, &params[0]);
2201 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, &params[0]);
2203 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, &params[0]);
2205 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, &params[0]);
2210 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]);
2212 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, &params[0]);
2214 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, &params[0]);
2216 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, &params[0]);
2218 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, &params[0]);
2220 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, &params[0]);
2222 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, &params[0]);
2224 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, &params[0]);
2226 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, &params[0]);
2228 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, &params[0]);
2234 params[0] = 1.0f;
2235 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &params[0]);
2240 params[0] = 1.0f;
2241 ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, &params[0]);
3992 GLint params[1] = {GL_LINEAR};
3998 params[0] = -1;
4000 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, &params[0]);
4012 GLfloat params[1] = {GL_LINEAR};
4018 params[0] = -1.0f;
4020 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, &params[0]);