Lines Matching defs:unif
550 GLint unif;
554 unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4
555 if (unif == -1)
562 ctx.glGetUniformfv (-1, unif, ¶ms[0]);
567 ctx.glGetUniformfv (shader, unif, ¶ms[0]);
572 ctx.glGetUniformfv (programEmpty, unif, ¶ms[0]);
590 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4");
598 if (unif == -1)
607 ctx.glGetnUniformfv(-1, unif, bufferSize, ¶ms[0]);
612 ctx.glGetnUniformfv(shader, unif, bufferSize, ¶ms[0]);
617 ctx.glGetnUniformfv(programEmpty, unif, bufferSize, ¶ms[0]);
627 ctx.glGetnUniformfv(program.getProgram(), unif, 0, ¶ms[0]);
638 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4");
645 if (unif == -1)
652 ctx.glGetUniformiv (-1, unif, ¶ms[0]);
657 ctx.glGetUniformiv (shader, unif, ¶ms[0]);
662 ctx.glGetUniformiv (programEmpty, unif, ¶ms[0]);
680 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4");
688 if (unif == -1)
697 ctx.glGetnUniformiv(-1, unif, bufferSize, ¶ms[0]);
702 ctx.glGetnUniformiv(shader, unif, bufferSize, ¶ms[0]);
707 ctx.glGetnUniformiv(programEmpty, unif, bufferSize, ¶ms[0]);
717 ctx.glGetnUniformiv(program.getProgram(), unif, - 1, ¶ms[0]);
728 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4");
735 if (unif == -1)
742 ctx.glGetUniformuiv (-1, unif, ¶ms[0]);
747 ctx.glGetUniformuiv (shader, unif, ¶ms[0]);
752 ctx.glGetUniformuiv (programEmpty, unif, ¶ms[0]);
770 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4");
778 if (unif == -1)
787 ctx.glGetnUniformuiv(-1, unif, bufferSize, ¶ms[0]);
792 ctx.glGetnUniformuiv(shader, unif, bufferSize, ¶ms[0]);
797 ctx.glGetnUniformuiv(programEmpty, unif, bufferSize, ¶ms[0]);
807 ctx.glGetnUniformuiv(program.getProgram(), unif, -1, ¶ms[0]);