Lines Matching defs:params
169 GLboolean params = GL_FALSE;
170 ctx.glGetBooleanv(-1, ¶ms);
196 GLfloat params = 0.0f;
197 ctx.glGetFloatv(-1, ¶ms);
204 GLint params = -1;
206 ctx.glGetIntegerv(-1, ¶ms);
213 GLint64 params = -1;
215 ctx.glGetInteger64v(-1, ¶ms);
435 GLint params[1] = { 0 };
438 ctx.glGetProgramiv(program, -1, ¶ms[0]);
443 ctx.glGetProgramiv(-1, GL_LINK_STATUS, ¶ms[0]);
448 ctx.glGetProgramiv(shader, GL_LINK_STATUS, ¶ms[0]);
486 GLfloat params[1] = { 0 };
489 ctx.glGetTexParameterfv (-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
491 ctx.glGetTexParameterfv (GL_TEXTURE_2D, -1, ¶ms[0]);
493 ctx.glGetTexParameterfv (-1, -1, ¶ms[0]);
500 GLint params[1] = { 0 };
503 ctx.glGetTexParameteriv (-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
505 ctx.glGetTexParameteriv (GL_TEXTURE_2D, -1, ¶ms[0]);
507 ctx.glGetTexParameteriv (-1, -1, ¶ms[0]);
516 GLint params[1] = { 0 };
519 ctx.glGetTexParameterIiv(-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
521 ctx.glGetTexParameterIiv(GL_TEXTURE_2D, -1, ¶ms[0]);
523 ctx.glGetTexParameterIiv(-1, -1, ¶ms[0]);
532 GLuint params[1] = { 0 };
535 ctx.glGetTexParameterIuiv(-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
537 ctx.glGetTexParameterIuiv(GL_TEXTURE_2D, -1, ¶ms[0]);
539 ctx.glGetTexParameterIuiv(-1, -1, ¶ms[0]);
547 GLfloat params[4] = { 0.f };
562 ctx.glGetUniformfv (-1, unif, ¶ms[0]);
567 ctx.glGetUniformfv (shader, unif, ¶ms[0]);
572 ctx.glGetUniformfv (programEmpty, unif, ¶ms[0]);
577 ctx.glGetUniformfv (program.getProgram(), -1, ¶ms[0]);
591 GLfloat params[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
607 ctx.glGetnUniformfv(-1, unif, bufferSize, ¶ms[0]);
612 ctx.glGetnUniformfv(shader, unif, bufferSize, ¶ms[0]);
617 ctx.glGetnUniformfv(programEmpty, unif, bufferSize, ¶ms[0]);
622 ctx.glGetnUniformfv(program.getProgram(), -1, bufferSize, ¶ms[0]);
627 ctx.glGetnUniformfv(program.getProgram(), unif, 0, ¶ms[0]);
639 GLint params[4] = { 0, 0, 0, 0 };
652 ctx.glGetUniformiv (-1, unif, ¶ms[0]);
657 ctx.glGetUniformiv (shader, unif, ¶ms[0]);
662 ctx.glGetUniformiv (programEmpty, unif, ¶ms[0]);
667 ctx.glGetUniformiv (program.getProgram(), -1, ¶ms[0]);
681 GLint params[4] = { 0, 0, 0, 0 };
697 ctx.glGetnUniformiv(-1, unif, bufferSize, ¶ms[0]);
702 ctx.glGetnUniformiv(shader, unif, bufferSize, ¶ms[0]);
707 ctx.glGetnUniformiv(programEmpty, unif, bufferSize, ¶ms[0]);
712 ctx.glGetnUniformiv(program.getProgram(), -1, bufferSize, ¶ms[0]);
717 ctx.glGetnUniformiv(program.getProgram(), unif, - 1, ¶ms[0]);
729 GLuint params[4] = { 0, 0, 0, 0 };
742 ctx.glGetUniformuiv (-1, unif, ¶ms[0]);
747 ctx.glGetUniformuiv (shader, unif, ¶ms[0]);
752 ctx.glGetUniformuiv (programEmpty, unif, ¶ms[0]);
757 ctx.glGetUniformuiv (program.getProgram(), -1, ¶ms[0]);
771 GLuint params[4] = { 0, 0, 0, 0 };
787 ctx.glGetnUniformuiv(-1, unif, bufferSize, ¶ms[0]);
792 ctx.glGetnUniformuiv(shader, unif, bufferSize, ¶ms[0]);
797 ctx.glGetnUniformuiv(programEmpty, unif, bufferSize, ¶ms[0]);
802 ctx.glGetnUniformuiv(program.getProgram(), -1, bufferSize, ¶ms[0]);
807 ctx.glGetnUniformuiv(program.getProgram(), unif, -1, ¶ms[0]);
899 GLint params = -1;
907 ctx.glGetActiveUniformBlockiv(-1, 0, GL_UNIFORM_BLOCK_BINDING, ¶ms);
912 ctx.glGetActiveUniformBlockiv(shader, 0, GL_UNIFORM_BLOCK_BINDING, ¶ms);
919 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms);
924 ctx.glGetActiveUniformBlockiv(program.getProgram(), 0, -1, ¶ms);
1035 GLfloat params = 0.0f;
1040 ctx.glGetVertexAttribfv(0, -1, ¶ms);
1046 ctx.glGetVertexAttribfv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
1053 GLint params = -1;
1058 ctx.glGetVertexAttribiv(0, -1, ¶ms);
1064 ctx.glGetVertexAttribiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
1071 GLint params = -1;
1076 ctx.glGetVertexAttribIiv(0, -1, ¶ms);
1082 ctx.glGetVertexAttribIiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
1089 GLuint params = (GLuint)-1;
1095 ctx.glGetVertexAttribIuiv(0, -1, ¶ms);
1101 ctx.glGetVertexAttribIuiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
1146 GLint params = -1;
1152 ctx.glGetBufferParameteriv(-1, GL_BUFFER_SIZE, ¶ms);
1154 ctx.glGetBufferParameteriv(GL_ARRAY_BUFFER, -1, ¶ms);
1156 ctx.glGetBufferParameteriv(-1, -1, ¶ms);
1162 ctx.glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, ¶ms);
1171 GLint64 params = -1;
1177 ctx.glGetBufferParameteri64v(-1, GL_BUFFER_SIZE, ¶ms);
1179 ctx.glGetBufferParameteri64v(GL_ARRAY_BUFFER , -1, ¶ms);
1181 ctx.glGetBufferParameteri64v(-1, -1, ¶ms);
1187 ctx.glGetBufferParameteri64v(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, ¶ms);
1196 GLvoid* params = DE_NULL;
1202 ctx.glGetBufferPointerv(GL_ARRAY_BUFFER, -1, ¶ms);
1204 ctx.glGetBufferPointerv(-1, GL_BUFFER_MAP_POINTER, ¶ms);
1210 ctx.glGetBufferPointerv(GL_ARRAY_BUFFER, GL_BUFFER_MAP_POINTER, ¶ms);
1219 GLint params[1] = { -1 };
1237 ctx.glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, ¶ms[0]); // TYPE is GL_RENDERBUFFER
1242 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, ¶ms[0]); // TYPE is GL_RENDERBUFFER
1246 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_FRAMEBUFFER_DEFAULT
1252 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]);
1257 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_NONE
1259 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, ¶ms[0]); // TYPE is GL_NONE
1264 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // A FBO is bound so GL_BACK is invalid
1267 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // Default framebuffer is bound so GL_COLOR_ATTACHMENT0 is invalid
1276 GLint params[1] = { -1 };
1282 ctx.glGetRenderbufferParameteriv(-1, GL_RENDERBUFFER_WIDTH, ¶ms[0]);
1287 ctx.glGetRenderbufferParameteriv(GL_RENDERBUFFER, -1, ¶ms[0]);
1294 ctx.glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, ¶ms[0]);
1305 GLint params[16];
1307 deMemset(¶ms[0], 0xcd, sizeof(params));
1310 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, -1, ¶ms[0]);
1315 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8, -1, 16, ¶ms[0]);
1325 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RG8_SNORM, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
1329 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_COMPRESSED_RGB8_ETC2, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
1335 ctx.glGetInternalformativ (-1, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
1337 ctx.glGetInternalformativ (GL_FRAMEBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
1342 ctx.glGetInternalformativ (GL_TEXTURE_2D, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
1353 GLint params = -1;
1356 ctx.glGetQueryiv (GL_ANY_SAMPLES_PASSED, -1, ¶ms);
1358 ctx.glGetQueryiv (-1, GL_CURRENT_QUERY, ¶ms);
1360 ctx.glGetQueryiv (-1, -1, ¶ms);
1367 GLuint params = -1;
1372 ctx.glGetQueryObjectuiv (-1, GL_QUERY_RESULT_AVAILABLE, ¶ms);
1375 ctx.glGetQueryObjectuiv (id, GL_QUERY_RESULT_AVAILABLE, ¶ms);
1383 ctx.glGetQueryObjectuiv (id, -1, ¶ms);
1390 ctx.glGetQueryObjectuiv (id, GL_QUERY_RESULT_AVAILABLE, ¶ms);