Lines Matching refs:glu
91 glu::DataType samplerDataType;
92 glu::DataType pDataType;
93 glu::DataType offsetsDataType;
94 glu::DataType fourthArgument;
99 static const glu::DataType s_floatTypes[] =
101 glu::TYPE_FLOAT,
102 glu::TYPE_FLOAT_VEC2,
103 glu::TYPE_FLOAT_VEC3,
104 glu::TYPE_FLOAT_VEC4
107 static const glu::DataType s_intTypes[] =
109 glu::TYPE_INT,
110 glu::TYPE_INT_VEC2,
111 glu::TYPE_INT_VEC3,
112 glu::TYPE_INT_VEC4
115 static const glu::DataType s_uintTypes[] =
117 glu::TYPE_UINT,
118 glu::TYPE_UINT_VEC2,
119 glu::TYPE_UINT_VEC3,
120 glu::TYPE_UINT_VEC4
123 static const glu::DataType s_nonScalarIntTypes[] =
125 glu::TYPE_FLOAT,
126 glu::TYPE_FLOAT_VEC2,
127 glu::TYPE_FLOAT_VEC3,
128 glu::TYPE_FLOAT_VEC4,
129 glu::TYPE_INT_VEC2,
130 glu::TYPE_INT_VEC3,
131 glu::TYPE_INT_VEC4,
132 glu::TYPE_UINT,
133 glu::TYPE_UINT_VEC2,
134 glu::TYPE_UINT_VEC3,
135 glu::TYPE_UINT_VEC4
138 static const glu::ShaderType s_shaders[] =
140 glu::SHADERTYPE_VERTEX,
141 glu::SHADERTYPE_FRAGMENT,
142 glu::SHADERTYPE_GEOMETRY,
143 glu::SHADERTYPE_TESSELLATION_CONTROL,
144 glu::SHADERTYPE_TESSELLATION_EVALUATION,
145 glu::SHADERTYPE_COMPUTE
148 static const glu::DataType s_samplerTypes[] =
150 glu::TYPE_SAMPLER_2D,
151 glu::TYPE_INT_SAMPLER_2D,
152 glu::TYPE_UINT_SAMPLER_2D,
153 glu::TYPE_SAMPLER_3D,
154 glu::TYPE_INT_SAMPLER_3D,
155 glu::TYPE_UINT_SAMPLER_3D,
156 glu::TYPE_SAMPLER_CUBE,
157 glu::TYPE_INT_SAMPLER_CUBE,
158 glu::TYPE_UINT_SAMPLER_CUBE,
159 glu::TYPE_SAMPLER_2D_ARRAY,
160 glu::TYPE_INT_SAMPLER_2D_ARRAY,
161 glu::TYPE_UINT_SAMPLER_2D_ARRAY,
162 glu::TYPE_SAMPLER_CUBE_SHADOW,
163 glu::TYPE_SAMPLER_2D_SHADOW,
164 glu::TYPE_SAMPLER_2D_ARRAY_SHADOW,
165 glu::TYPE_SAMPLER_CUBE_ARRAY,
166 glu::TYPE_INT_SAMPLER_CUBE_ARRAY,
167 glu::TYPE_UINT_SAMPLER_CUBE_ARRAY,
168 glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
170 glu::TYPE_SAMPLER_2D_MULTISAMPLE,
171 glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE,
172 glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
174 glu::TYPE_SAMPLER_BUFFER,
175 glu::TYPE_INT_SAMPLER_BUFFER,
176 glu::TYPE_UINT_SAMPLER_BUFFER,
178 glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
179 glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
180 glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource)
188 glu::Shader shader (ctx.getRenderContext(), shaderType);
201 std::string declareAndInitializeShaderVariable (glu::DataType dataType, std::string varName)
207 case glu::TYPE_FLOAT: variable << "(1.0);\n"; break;
208 case glu::TYPE_FLOAT_VEC2: variable << "(1.0, 1.0);\n"; break;
209 case glu::TYPE_FLOAT_VEC3: variable << "(1.0, 1.0, 1.0);\n"; break;
210 case glu::TYPE_FLOAT_VEC4: variable << "(1.0, 1.0, 1.0, 1.0);\n"; break;
211 case glu::TYPE_INT: variable << "(1);\n"; break;
212 case glu::TYPE_INT_VEC2: variable << "(1, 1);\n"; break;
213 case glu::TYPE_INT_VEC3: variable << "(1, 1, 1);\n"; break;
214 case glu::TYPE_INT_VEC4: variable << "(1, 1, 1, 1);\n"; break;
215 case glu::TYPE_UINT: variable << "(1u);\n"; break;
216 case glu::TYPE_UINT_VEC2: variable << "(1u, 1u);\n"; break;
217 case glu::TYPE_UINT_VEC3: variable << "(1u, 1u, 1u);\n"; break;
218 case glu::TYPE_UINT_VEC4: variable << "(1u, 1u, 1u, 1u);\n"; break;
225 std::string declareShaderUniform (glu::DataType dataType, std::string varName)
228 variable << getPrecisionName(glu::PRECISION_HIGHP) << " uniform " << getDataTypeName(dataType) << " " << varName << ";\n";
232 std::string declareShaderInput (glu::DataType dataType, std::string varName)
235 variable << "in " << getPrecisionName(glu::PRECISION_HIGHP) << " " << getDataTypeName(dataType) << " " << varName << ";\n";
239 std::string declareBuffer (glu::DataType dataType, std::string varName)
248 std::string declareShaderArrayVariable (glu::DataType dataType, std::string varName, const int arraySize)
272 std::string getDataTypeExtension (glu::DataType dataType)
277 case glu::TYPE_SAMPLER_CUBE_ARRAY:
278 case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
279 case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
280 case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
284 case glu::TYPE_SAMPLER_BUFFER:
285 case glu::TYPE_INT_SAMPLER_BUFFER:
286 case glu::TYPE_UINT_SAMPLER_BUFFER:
290 case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
291 case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
292 case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
303 std::string getShaderInitialization (NegativeTestContext& ctx, glu::ShaderType shaderType)
307 if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
311 case glu::SHADERTYPE_GEOMETRY:
315 case glu::SHADERTYPE_TESSELLATION_CONTROL:
319 case glu::SHADERTYPE_TESSELLATION_EVALUATION:
330 case glu::SHADERTYPE_GEOMETRY:
334 case glu::SHADERTYPE_TESSELLATION_CONTROL:
338 case glu::SHADERTYPE_TESSELLATION_EVALUATION:
349 std::string genShaderSourceBitfieldExtract (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType valueDataType, glu::DataType offsetDataType, glu::DataType bitsDataType)
352 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
405 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
431 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[nonIntNdx]));
435 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[nonIntNdx]));
446 std::string genShaderSourceBitfieldInsert (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType baseDataType, glu::DataType insertDataType, glu::DataType offsetDataType, glu::DataType bitsDataType)
449 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
477 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
481 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
505 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
509 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
519 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2], glu::TYPE_INT, glu::TYPE_INT));
523 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], glu::TYPE_INT, glu::TYPE_INT));
550 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2], glu::TYPE_INT));
554 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2], glu::TYPE_INT));
580 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[dataTypeNdx2]));
584 const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[dataTypeNdx2]));
596 std::string genShaderSourceReverseCountFind (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType baseDataType)
604 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
703 std::string genShaderSourceAddCarrySubBorrow (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType yDataType, glu::DataType carryBorrowDataType)
708 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
958 std::string genShaderSourceMulExtended (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType yDataType, glu::DataType msbDataType, glu::DataType lsbDataType)
963 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
1282 std::string genShaderSourceFrexpLdexp (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType expDataType)
1287 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
1426 std::string genShaderSourcePackUnpackNorm4x8 (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType dataType)
1434 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
1483 if (s_floatTypes[dataTypeNdx] == glu::TYPE_FLOAT_VEC4)
1520 if (s_floatTypes[dataTypeNdx] == glu::TYPE_FLOAT_VEC4)
1556 if (s_uintTypes[dataTypeNdx] == glu::TYPE_UINT)
1592 if (s_uintTypes[dataTypeNdx] == glu::TYPE_UINT)
1616 std::string genShaderSourceTextureSize_sampler (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType lodDataType)
1619 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
1628 case glu::TYPE_SAMPLER_2D:
1629 case glu::TYPE_INT_SAMPLER_2D:
1630 case glu::TYPE_UINT_SAMPLER_2D:
1631 case glu::TYPE_SAMPLER_3D:
1632 case glu::TYPE_INT_SAMPLER_3D:
1633 case glu::TYPE_UINT_SAMPLER_3D:
1634 case glu::TYPE_SAMPLER_CUBE:
1635 case glu::TYPE_INT_SAMPLER_CUBE:
1636 case glu::TYPE_UINT_SAMPLER_CUBE:
1637 case glu::TYPE_SAMPLER_2D_ARRAY:
1638 case glu::TYPE_INT_SAMPLER_2D_ARRAY:
1639 case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
1640 case glu::TYPE_SAMPLER_CUBE_SHADOW:
1641 case glu::TYPE_SAMPLER_2D_SHADOW:
1642 case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
1643 case glu::TYPE_SAMPLER_CUBE_ARRAY:
1644 case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
1645 case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
1646 case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
1650 case glu::TYPE_SAMPLER_2D_MULTISAMPLE:
1651 case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE:
1652 case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE:
1653 case glu::TYPE_SAMPLER_BUFFER:
1654 case glu::TYPE_INT_SAMPLER_BUFFER:
1655 case glu::TYPE_UINT_SAMPLER_BUFFER:
1656 case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
1657 case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
1658 case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
1675 return contextSupports(ctxType, glu::ApiType::es(3, 2)) ||
1676 contextSupports(ctxType, glu::ApiType::core(4, 5));
1692 const std::string shaderSource(genShaderSourceTextureSize_sampler(ctx, s_shaders[shaderNdx], s_samplerTypes[dataTypeNdx], glu::TYPE_INT));
1703 std::string genShaderSourceTextureSize_lod (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType lodDataType)
1706 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
1734 if (s_nonScalarIntTypes[dataTypeNdx2] == glu::TYPE_INT)
1750 std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgumentDataType)
1753 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
1781 std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
1783 return genShaderSourceTexture(ctx, shaderType, FUNCTION_TEXTURE_MODE_NO_BIAS_NO_COMPARE, samplerDataType, pDataType, glu::TYPE_LAST);
1786 std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgumentDataType)
1805 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC2)
1808 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
1812 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1816 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
1820 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1824 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
1828 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1833 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_intTypes[dataTypeNdx]));
1837 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1841 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_intTypes[dataTypeNdx]));
1845 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1849 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_intTypes[dataTypeNdx]));
1853 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1857 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
1861 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1865 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
1869 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1873 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
1877 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1882 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
1885 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
1889 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1893 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
1897 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1901 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
1905 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1910 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_intTypes[dataTypeNdx]));
1914 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1918 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_intTypes[dataTypeNdx]));
1922 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1926 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_intTypes[dataTypeNdx]));
1930 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1934 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
1938 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1942 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
1946 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1950 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
1954 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1959 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
1962 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
1966 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1970 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
1974 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1978 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
1982 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1988 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
1992 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1996 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
2000 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2004 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
2008 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2014 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
2018 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2022 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
2026 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2030 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
2034 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2040 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
2043 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
2047 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2051 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
2055 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2059 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
2063 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2068 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
2072 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2076 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
2080 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2084 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
2088 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2092 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
2096 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2100 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
2104 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2108 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
2112 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2117 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
2120 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_floatTypes[dataTypeNdx]));
2124 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2129 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_intTypes[dataTypeNdx]));
2133 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2137 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_uintTypes[dataTypeNdx]));
2141 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2146 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
2149 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_floatTypes[dataTypeNdx]));
2153 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2158 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_intTypes[dataTypeNdx]));
2162 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2166 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_uintTypes[dataTypeNdx]));
2170 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2175 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
2178 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_floatTypes[dataTypeNdx]));
2182 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2187 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_intTypes[dataTypeNdx]));
2191 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2195 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_uintTypes[dataTypeNdx]));
2199 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2204 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
2206 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
2209 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
2213 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2217 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
2221 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2225 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
2229 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2234 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
2238 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2242 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
2246 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2250 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
2254 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2258 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
2262 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2266 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
2270 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2274 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
2278 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2284 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW)))
2286 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
2288 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2292 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2296 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2321 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2324 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
2328 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
2332 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
2337 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
2341 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
2345 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
2349 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
2353 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
2357 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
2362 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2365 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2369 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2373 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2378 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2382 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2386 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2390 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2394 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2398 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2403 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2405 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2407 shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]);
2409 shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]);
2413 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2417 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2421 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2425 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2429 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2433 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2438 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2441 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2445 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2449 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2454 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2458 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2462 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2466 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2470 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2474 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2479 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2481 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
2485 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
2489 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
2494 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2496 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
2500 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2504 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2509 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
2511 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2514 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
2518 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
2522 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
2527 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2531 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2535 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2539 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2543 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2547 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2553 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW)))
2555 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2558 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
2563 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2567 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2579 std::string genShaderSourceTextureLod (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType lodDataType)
2582 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
2601 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
2611 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
2614 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2618 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2622 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2627 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2631 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2635 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2639 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2643 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2647 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2663 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
2673 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2676 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
2680 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
2684 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
2689 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2693 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2697 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
2701 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2705 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2709 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
2721 std::string genShaderSourceTexelFetch (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType sampleDataType)
2724 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
2734 case glu::TYPE_SAMPLER_2D_MULTISAMPLE:
2735 case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE:
2736 case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE:
2737 case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
2738 case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
2739 case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
2744 case glu::TYPE_SAMPLER_BUFFER:
2745 case glu::TYPE_INT_SAMPLER_BUFFER:
2746 case glu::TYPE_UINT_SAMPLER_BUFFER:
2759 std::string genShaderSourceTexelFetch (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
2761 return genShaderSourceTexelFetch(ctx, shaderType, samplerDataType, pDataType, glu::TYPE_LAST);
2769 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
2781 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
2785 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
2789 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
2793 if (s_intTypes[dataTypeNdx] != glu::TYPE_INT_VEC2)
2796 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
2800 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
2804 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
2809 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
2813 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
2817 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
2823 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
2827 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
2831 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
2835 if (s_intTypes[dataTypeNdx] != glu::TYPE_INT)
2838 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
2842 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
2846 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
2852 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
2856 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
2860 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
2866 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
2870 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
2874 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
2878 if (s_intTypes[dataTypeNdx] != glu::TYPE_INT_VEC3)
2881 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
2885 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
2889 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
2894 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
2898 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
2902 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
2918 if (checkSupport(ctx) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
2930 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
2934 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
2938 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
2944 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
2948 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
2952 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
2956 if (s_intTypes[dataTypeNdx] != glu::TYPE_INT)
2960 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
2964 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
2968 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
2974 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
2978 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
2982 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
2989 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
2993 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
2997 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
3003 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
3007 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
3011 const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
3023 std::string genShaderSourceGeometry (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function)
3028 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
3059 if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY)
3078 if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY)
3091 std::string genShaderSourceTextureGrad (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType dpdxDataType, glu::DataType dpdyDataType)
3095 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
3122 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
3126 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
3130 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3134 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
3138 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
3142 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3146 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
3150 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
3154 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3164 std::string genShaderSourceTextureGather (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgument)
3168 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
3176 if (thirdArgument != glu::TYPE_LAST)
3187 std::string genShaderSourceTextureGather (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
3189 return genShaderSourceTextureGather(ctx, shaderType, samplerDataType, pDataType, glu::TYPE_LAST);
3201 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT));
3205 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3209 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
3213 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT));
3217 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3221 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
3225 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT));
3229 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3233 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
3237 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC2));
3241 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
3259 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
3263 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3267 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3271 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
3275 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3279 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3283 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
3287 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3291 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3295 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3));
3299 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
3317 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT));
3321 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3325 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
3329 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT));
3333 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3337 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
3341 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT));
3345 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3349 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
3353 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3));
3357 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
3375 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT));
3379 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
3383 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3387 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3405 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT));
3409 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
3413 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3417 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3435 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT));
3439 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
3443 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3447 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3470 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
3474 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3478 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3482 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
3486 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3490 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3494 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
3498 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3502 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3506 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
3529 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT));
3533 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3537 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
3541 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3551 std::string genShaderSourceTextureGatherOffset (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureGatherOffsetModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType offsetDataType, glu::DataType fourthArgument)
3557 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
3569 if (fourthArgument != glu::TYPE_LAST)
3593 std::string genShaderSourceTextureGatherOffset (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureGatherOffsetModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType offsetDataType)
3597 return genShaderSourceTextureGatherOffset(ctx, shaderType, mode, samplerDataType, pDataType, offsetDataType, glu::TYPE_LAST);
3609 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3613 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
3617 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3621 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
3625 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3629 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3633 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
3637 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3641 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
3645 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3649 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3653 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
3657 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3661 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
3665 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3669 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2));
3673 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3691 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3695 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
3699 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3703 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
3707 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3711 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3715 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
3719 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3723 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
3727 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3731 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3735 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
3739 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3743 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
3747 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3751 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3769 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3773 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3777 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT));
3781 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3799 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3803 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3807 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3811 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3821 std::string genShaderSourceAtomicOperations (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType memDataType, glu::DataType dataDataType, glu::DataType compareDataType)
3827 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
3857 std::string genShaderSourceAtomicOperations (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType memDataType, glu::DataType dataDataType)
3861 return genShaderSourceAtomicOperations(ctx, shaderType, function, memDataType, dataDataType, glu::TYPE_LAST);
3873 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_ADD, glu::TYPE_UINT, glu::TYPE_INT));
3877 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_ADD, glu::TYPE_INT, glu::TYPE_UINT));
3895 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MIN, glu::TYPE_UINT, glu::TYPE_INT));
3899 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MIN, glu::TYPE_INT, glu::TYPE_UINT));
3917 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MAX, glu::TYPE_UINT, glu::TYPE_INT));
3921 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MAX, glu::TYPE_INT, glu::TYPE_UINT));
3939 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_AND, glu::TYPE_UINT, glu::TYPE_INT));
3943 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_AND, glu::TYPE_INT, glu::TYPE_UINT));
3961 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_OR, glu::TYPE_UINT, glu::TYPE_INT));
3965 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_OR, glu::TYPE_INT, glu::TYPE_UINT));
3983 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_XOR, glu::TYPE_UINT, glu::TYPE_INT));
3987 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_XOR, glu::TYPE_INT, glu::TYPE_UINT));
4005 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_EXCHANGE, glu::TYPE_UINT, glu::TYPE_INT));
4009 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_EXCHANGE, glu::TYPE_INT, glu::TYPE_UINT));
4027 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_UINT, glu::TYPE_INT, glu::TYPE_INT));
4031 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_INT, glu::TYPE_UINT, glu::TYPE_INT));
4035 const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_INT, glu::TYPE_INT, glu::TYPE_UINT));
4045 std::string genShaderSourceInterpolateAt (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType interpolantDataType, glu::DataType secondArgumentDataType)
4050 const bool isES32orGL45 = glu::contextSupports(ctxType, glu::ApiType::es(3, 2)) ||
4051 glu::contextSupports(ctxType, glu::ApiType::core(4, 5));
4054 source << (isES32orGL45 ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
4086 std::string genShaderSourceInterpolateAt (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType interpolantDataType)
4090 return genShaderSourceInterpolateAt(ctx, shaderType, function, interpolantDataType, glu::TYPE_LAST);
4105 if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
4107 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_INT));
4113 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT));
4117 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC2));
4121 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC3));
4125 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC4));
4147 if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
4150 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_INT, glu::TYPE_INT));
4154 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
4158 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
4162 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
4166 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
4173 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_INT));
4177 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
4181 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
4185 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
4207 if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
4210 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_INT, glu::TYPE_FLOAT_VEC2));
4214 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
4218 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
4222 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
4226 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
4233 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2));
4237 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC2));
4241 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC2));
4245 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC2));
4257 std::string genShaderSourceTextureGatherOffsets (NegativeTestContext& ctx, glu::ShaderType shaderType, const TextureGatherOffsetsTestSpec& spec)
4261 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
4273 if (spec.fourthArgument != glu::TYPE_LAST)
4306 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_LAST, false, 4, },
4307 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 3, },
4308 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
4309 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_LAST, true, 4, },
4310 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, false, 4, },
4311 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4312 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 3, },
4313 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
4314 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT, true, 4, },
4316 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_LAST, false, 4, },
4317 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 3, },
4318 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
4319 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_LAST, true, 4, },
4320 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, false, 4, },
4321 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4322 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 3, },
4323 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
4324 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT, true, 4, },
4326 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, false, 4, },
4327 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
4328 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4329 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
4330 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
4332 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, false, 4, },
4333 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
4334 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4335 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
4336 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
4357 std::string genShaderSourceFma (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType aDataType, glu::DataType bDataType, glu::DataType cDataType)
4361 source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
4386 const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_FLOAT, glu::TYPE_INT));
4390 const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_FLOAT));
4394 const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_INT, glu::TYPE_FLOAT, glu::TYPE_FLOAT));