Lines Matching refs:vec4_v
64 "uniform mediump vec4 vec4_v;\n"
68 " gl_Position = mat4_v * vec4_v;\n"
1019 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1025 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1033 ctx.glUniform1f(vec4_v, 0.0f);
1035 ctx.glUniform2f(vec4_v, 0.0f, 0.0f);
1037 ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
1039 ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f);
1116 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1122 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1132 ctx.glUniform1fv(vec4_v, 1, &data[0]);
1134 ctx.glUniform2fv(vec4_v, 1, &data[0]);
1136 ctx.glUniform3fv(vec4_v, 1, &data[0]);
1138 ctx.glUniform4fv(vec4_v, 1, &data[0]);
1198 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1201 if (vec4_v == -1)
1211 ctx.glUniform1fv(vec4_v, 2, &data[0]);
1213 ctx.glUniform2fv(vec4_v, 2, &data[0]);
1215 ctx.glUniform3fv(vec4_v, 2, &data[0]);
1217 ctx.glUniform4fv(vec4_v, 2, &data[0]);
1246 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1252 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1284 ctx.glUniform1i(vec4_v, 0);
1286 ctx.glUniform2i(vec4_v, 0, 0);
1288 ctx.glUniform3i(vec4_v, 0, 0, 0);
1290 ctx.glUniform4i(vec4_v, 0, 0, 0, 0);
1353 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1359 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1381 ctx.glUniform1iv(vec4_v, 1, &data[0]);
1383 ctx.glUniform2iv(vec4_v, 1, &data[0]);
1385 ctx.glUniform3iv(vec4_v, 1, &data[0]);
1387 ctx.glUniform4iv(vec4_v, 1, &data[0]);
1493 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1499 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1531 ctx.glUniform1ui(vec4_v, 0);
1533 ctx.glUniform2ui(vec4_v, 0, 0);
1535 ctx.glUniform3ui(vec4_v, 0, 0, 0);
1537 ctx.glUniform4ui(vec4_v, 0, 0, 0, 0);
1606 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1612 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1634 ctx.glUniform1uiv(vec4_v, 1, &data[0]);
1636 ctx.glUniform2uiv(vec4_v, 1, &data[0]);
1638 ctx.glUniform3uiv(vec4_v, 1, &data[0]);
1640 ctx.glUniform4uiv(vec4_v, 1, &data[0]);