Lines Matching refs:mat4_v
65 "uniform mediump mat4 mat4_v;\n"
68 " gl_Position = mat4_v * vec4_v;\n"
1766 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1770 if (mat4_v == -1 || sampler_f == -1)
1780 ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]);
1782 ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]);
1784 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]);
1787 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1789 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1791 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1793 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1795 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1797 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1888 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1891 if (mat4_v == -1)
1901 ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]);
1903 ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]);
1905 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]);
1908 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1910 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1912 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1914 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1916 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1918 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);