Lines Matching refs:ivec4_f
72 "uniform mediump ivec4 ivec4_f;\n"
78 " fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n"
1020 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1025 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1045 ctx.glUniform4f(ivec4_f, 0.0f, 0.0f, 0.0f, 0.0f);
1117 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1122 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1144 ctx.glUniform4fv(ivec4_f, 1, &data[0]);
1247 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1252 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1260 ctx.glUniform1i(ivec4_f, 0);
1262 ctx.glUniform2i(ivec4_f, 0, 0);
1264 ctx.glUniform3i(ivec4_f, 0, 0, 0);
1266 ctx.glUniform4i(ivec4_f, 0, 0, 0, 0);
1354 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1359 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1369 ctx.glUniform1iv(ivec4_f, 1, &data[0]);
1371 ctx.glUniform2iv(ivec4_f, 1, &data[0]);
1373 ctx.glUniform3iv(ivec4_f, 1, &data[0]);
1375 ctx.glUniform4iv(ivec4_f, 1, &data[0]);
1445 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1448 if (ivec4_f == -1)
1458 ctx.glUniform1iv(ivec4_f, 2, &data[0]);
1460 ctx.glUniform2iv(ivec4_f, 2, &data[0]);
1462 ctx.glUniform3iv(ivec4_f, 2, &data[0]);
1464 ctx.glUniform4iv(ivec4_f, 2, &data[0]);
1494 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1499 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1519 ctx.glUniform1ui(ivec4_f, 0);
1521 ctx.glUniform2ui(ivec4_f, 0, 0);
1523 ctx.glUniform3ui(ivec4_f, 0, 0, 0);
1525 ctx.glUniform4ui(ivec4_f, 0, 0, 0, 0);
1607 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1612 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1646 ctx.glUniform1uiv(ivec4_f, 1, &data[0]);
1648 ctx.glUniform2uiv(ivec4_f, 1, &data[0]);
1650 ctx.glUniform3uiv(ivec4_f, 1, &data[0]);
1652 ctx.glUniform4uiv(ivec4_f, 1, &data[0]);