Lines Matching refs:data

204 		ctx.beginSection("GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat.");
205 const GLbyte data = 0x005F;
206 ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
210 ctx.beginSection("GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer.");
854 // Shader data commands
1096 std::vector<GLfloat> data(4);
1100 ctx.glUniform1fv(-1, 1, &data[0]);
1102 ctx.glUniform2fv(-1, 1, &data[0]);
1104 ctx.glUniform3fv(-1, 1, &data[0]);
1106 ctx.glUniform4fv(-1, 1, &data[0]);
1128 std::vector<GLfloat> data(4);
1132 ctx.glUniform1fv(vec4_v, 1, &data[0]);
1134 ctx.glUniform2fv(vec4_v, 1, &data[0]);
1136 ctx.glUniform3fv(vec4_v, 1, &data[0]);
1138 ctx.glUniform4fv(vec4_v, 1, &data[0]);
1144 ctx.glUniform4fv(ivec4_f, 1, &data[0]);
1146 ctx.glUniform4fv(uvec4_f, 1, &data[0]);
1152 ctx.glUniform1fv(sampler_f, 1, &data[0]);
1166 std::vector<GLfloat> data(4);
1170 ctx.glUniform1fv(-2, 1, &data[0]);
1172 ctx.glUniform2fv(-2, 1, &data[0]);
1174 ctx.glUniform3fv(-2, 1, &data[0]);
1176 ctx.glUniform4fv(-2, 1, &data[0]);
1180 ctx.glUniform1fv(-1, 1, &data[0]);
1182 ctx.glUniform2fv(-1, 1, &data[0]);
1184 ctx.glUniform3fv(-1, 1, &data[0]);
1186 ctx.glUniform4fv(-1, 1, &data[0]);
1207 std::vector<GLfloat> data(8);
1211 ctx.glUniform1fv(vec4_v, 2, &data[0]);
1213 ctx.glUniform2fv(vec4_v, 2, &data[0]);
1215 ctx.glUniform3fv(vec4_v, 2, &data[0]);
1217 ctx.glUniform4fv(vec4_v, 2, &data[0]);
1333 std::vector<GLint> data(4);
1337 ctx.glUniform1iv(-1, 1, &data[0]);
1339 ctx.glUniform2iv(-1, 1, &data[0]);
1341 ctx.glUniform3iv(-1, 1, &data[0]);
1343 ctx.glUniform4iv(-1, 1, &data[0]);
1365 std::vector<GLint> data(4);
1369 ctx.glUniform1iv(ivec4_f, 1, &data[0]);
1371 ctx.glUniform2iv(ivec4_f, 1, &data[0]);
1373 ctx.glUniform3iv(ivec4_f, 1, &data[0]);
1375 ctx.glUniform4iv(ivec4_f, 1, &data[0]);
1381 ctx.glUniform1iv(vec4_v, 1, &data[0]);
1383 ctx.glUniform2iv(vec4_v, 1, &data[0]);
1385 ctx.glUniform3iv(vec4_v, 1, &data[0]);
1387 ctx.glUniform4iv(vec4_v, 1, &data[0]);
1393 ctx.glUniform1iv(uvec4_f, 1, &data[0]);
1395 ctx.glUniform2iv(uvec4_f, 1, &data[0]);
1397 ctx.glUniform3iv(uvec4_f, 1, &data[0]);
1399 ctx.glUniform4iv(uvec4_f, 1, &data[0]);
1413 std::vector<GLint> data(4);
1417 ctx.glUniform1iv(-2, 1, &data[0]);
1419 ctx.glUniform2iv(-2, 1, &data[0]);
1421 ctx.glUniform3iv(-2, 1, &data[0]);
1423 ctx.glUniform4iv(-2, 1, &data[0]);
1427 ctx.glUniform1iv(-1, 1, &data[0]);
1429 ctx.glUniform2iv(-1, 1, &data[0]);
1431 ctx.glUniform3iv(-1, 1, &data[0]);
1433 ctx.glUniform4iv(-1, 1, &data[0]);
1454 std::vector<GLint> data(8);
1458 ctx.glUniform1iv(ivec4_f, 2, &data[0]);
1460 ctx.glUniform2iv(ivec4_f, 2, &data[0]);
1462 ctx.glUniform3iv(ivec4_f, 2, &data[0]);
1464 ctx.glUniform4iv(ivec4_f, 2, &data[0]);
1586 std::vector<GLuint> data(4);
1590 ctx.glUniform1uiv(-1, 1, &data[0]);
1592 ctx.glUniform2uiv(-1, 1, &data[0]);
1594 ctx.glUniform3uiv(-1, 1, &data[0]);
1596 ctx.glUniform4uiv(-1, 1, &data[0]);
1618 std::vector<GLuint> data(4);
1622 ctx.glUniform1uiv(uvec4_f, 1, &data[0]);
1624 ctx.glUniform2uiv(uvec4_f, 1, &data[0]);
1626 ctx.glUniform3uiv(uvec4_f, 1, &data[0]);
1628 ctx.glUniform4uiv(uvec4_f, 1, &data[0]);
1634 ctx.glUniform1uiv(vec4_v, 1, &data[0]);
1636 ctx.glUniform2uiv(vec4_v, 1, &data[0]);
1638 ctx.glUniform3uiv(vec4_v, 1, &data[0]);
1640 ctx.glUniform4uiv(vec4_v, 1, &data[0]);
1646 ctx.glUniform1uiv(ivec4_f, 1, &data[0]);
1648 ctx.glUniform2uiv(ivec4_f, 1, &data[0]);
1650 ctx.glUniform3uiv(ivec4_f, 1, &data[0]);
1652 ctx.glUniform4uiv(ivec4_f, 1, &data[0]);
1658 ctx.glUniform1uiv(sampler_f, 1, &data[0]);
1672 std::vector<GLuint> data(4);
1676 ctx.glUniform1uiv(-2, 1, &data[0]);
1678 ctx.glUniform2uiv(-2, 1, &data[0]);
1680 ctx.glUniform3uiv(-2, 1, &data[0]);
1682 ctx.glUniform4uiv(-2, 1, &data[0]);
1686 ctx.glUniform1uiv(-1, 1, &data[0]);
1688 ctx.glUniform2uiv(-1, 1, &data[0]);
1690 ctx.glUniform3uiv(-1, 1, &data[0]);
1692 ctx.glUniform4uiv(-1, 1, &data[0]);
1713 std::vector<GLuint> data(8);
1717 ctx.glUniform1uiv(uvec4_f, 2, &data[0]);
1719 ctx.glUniform2uiv(uvec4_f, 2, &data[0]);
1721 ctx.glUniform3uiv(uvec4_f, 2, &data[0]);
1723 ctx.glUniform4uiv(uvec4_f, 2, &data[0]);
1735 std::vector<GLfloat> data(16);
1739 ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]);
1741 ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]);
1743 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]);
1746 ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]);
1748 ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]);
1750 ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]);
1752 ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]);
1754 ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]);
1756 ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]);
1776 std::vector<GLfloat> data(16);
1780 ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]);
1782 ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]);
1784 ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]);
1787 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1789 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1791 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1793 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1795 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1797 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1803 ctx.glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]);
1805 ctx.glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]);
1807 ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]);
1810 ctx.glUniformMatrix2x3fv(sampler_f, 1, GL_FALSE, &data[0]);
1812 ctx.glUniformMatrix3x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1814 ctx.glUniformMatrix2x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1816 ctx.glUniformMatrix4x2fv(sampler_f, 1, GL_FALSE, &data[0]);
1818 ctx.glUniformMatrix3x4fv(sampler_f, 1, GL_FALSE, &data[0]);
1820 ctx.glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]);
1834 std::vector<GLfloat> data(16);
1838 ctx.glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]);
1840 ctx.glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]);
1842 ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]);
1845 ctx.glUniformMatrix2x3fv(-2, 1, GL_FALSE, &data[0]);
1847 ctx.glUniformMatrix3x2fv(-2, 1, GL_FALSE, &data[0]);
1849 ctx.glUniformMatrix2x4fv(-2, 1, GL_FALSE, &data[0]);
1851 ctx.glUniformMatrix4x2fv(-2, 1, GL_FALSE, &data[0]);
1853 ctx.glUniformMatrix3x4fv(-2, 1, GL_FALSE, &data[0]);
1855 ctx.glUniformMatrix4x3fv(-2, 1, GL_FALSE, &data[0]);
1859 ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]);
1861 ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]);
1863 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]);
1866 ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]);
1868 ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]);
1870 ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]);
1872 ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]);
1874 ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]);
1876 ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]);
1897 std::vector<GLfloat> data(32);
1901 ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]);
1903 ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]);
1905 ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]);
1908 ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1910 ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1912 ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1914 ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1916 ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1918 ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
2381 "buffer SSBO { vec4 data }"
2392 "buffer SSBO { vec4 data;};"
2393 "uniform mat4 data;"
2404 "buffer SSBO { vec4 data[]; vec4 moreData;};"
2415 "in vec4 data;"
2426 "shared uint data = 0;";
2434 "buffer SSBO { vec4 data; vec4 moreData[];} ssbo;"
2435 "void test (vec4 data[10]) {}"
2447 "buffer SSBO { vec4 data; vec4 moreData[];} ssbo;"
2459 "layout(binding=-1) buffer SSBO { vec4 data;};"
2471 "layout(binding=2) buffer SSBO { vec4 data;};"
2483 " layout(binding=1) vec4 data;"
2496 "readonly buffer SSBO {vec4 data;} ssbo;"
2499 "ssbo.data = vec4(1, 1, 1, 1);"
2508 "writeonly buffer SSBO {vec4 data;} ssbo;"
2511 "vec4 var = ssbo.data;"