Lines Matching refs:triNdx
494 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
496 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles;
497 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles;
498 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
499 0.5f + (float)triNdx/(float)numTriangles*0.3f,
500 0.6f - (float)triNdx/(float)numTriangles*0.5f,
501 0.7f - (float)triNdx/(float)numTriangles*0.7f);
510 const GLbitfield rawMask = (GLbitfield)deUint32Hash(wordNdx * 32 + triNdx);