Lines Matching refs:m_vertexShaderBinding
727 std::vector<glw::GLint> m_vertexShaderBinding;
971 m_vertexShaderBinding.push_back(numBindingPoints+1-m_numBindings);
981 m_vertexShaderBinding.push_back(binding);
990 m_vertexShaderBinding.push_back(minBindingPoint);
995 DE_ASSERT(m_vertexShaderBinding.back() != m_fragmentShaderBinding.back());
998 DE_ASSERT(m_tessCtrlShaderBinding.back() != m_vertexShaderBinding.back());
999 DE_ASSERT(m_vertexShaderBinding.back() != m_tessEvalShaderBinding.back());
1011 m_vertexShaderBinding.push_back(m_vertexShaderBinding.front()+ndx);
1283 vertexUniformDecl << "layout(binding = " << m_vertexShaderBinding[declNdx] << ") uniform highp " << samplerType
1607 vertexUniformDecl << "layout(rgba8, binding = " << m_vertexShaderBinding[declNdx] << ") uniform readonly highp " << imageType
1872 vertexUniformDecl << "layout(std140, binding = " << m_vertexShaderBinding[declNdx] << ") uniform "
2141 vertexUniformDecl << "layout(std140, binding = " << m_vertexShaderBinding[declNdx] << ") buffer "