Lines Matching refs:declNdx

278 std::string getUniformName (const std::string& name, int declNdx)
280 return name + de::toString(declNdx);
283 std::string getUniformName (const std::string& name, int declNdx, int arrNdx)
285 return name + de::toString(declNdx) + "[" + de::toString(arrNdx) + "]";
1144 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
1146 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " "
1147 << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1281 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
1283 vertexUniformDecl << "layout(binding = " << m_vertexShaderBinding[declNdx] << ") uniform highp " << samplerType
1284 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1285 fragmentUniformDecl << "layout(binding = " << m_fragmentShaderBinding[declNdx] << ") uniform highp " << samplerType
1286 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1287 tessCtrlUniformDecl << "layout(binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform highp " << samplerType
1288 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1289 tessEvalUniformDecl << "layout(binding = " << m_tessEvalShaderBinding[declNdx] << ") uniform highp " << samplerType
1290 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1501 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
1503 shaderUniformDecl << "layout(rgba8, binding = " << m_bindings[declNdx] << ") uniform readonly highp " << imageType
1504 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1605 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
1607 vertexUniformDecl << "layout(rgba8, binding = " << m_vertexShaderBinding[declNdx] << ") uniform readonly highp " << imageType
1608 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1609 fragmentUniformDecl << "layout(rgba8, binding = " << m_fragmentShaderBinding[declNdx] << ") uniform readonly highp " << imageType
1610 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1611 tessCtrlUniformDecl << "layout(rgba8, binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform readonly highp " << imageType
1612 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1613 tessEvalUniformDecl << "layout(rgba8, binding = " << m_tessEvalShaderBinding[declNdx] << ") uniform readonly highp " << imageType
1614 << " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
1786 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
1788 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") uniform "
1789 << getUniformName(m_uniformName, declNdx) << "\n"
1793 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1870 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
1872 vertexUniformDecl << "layout(std140, binding = " << m_vertexShaderBinding[declNdx] << ") uniform "
1873 << getUniformName(m_uniformName, declNdx) << "\n"
1877 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1879 fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") uniform "
1880 << getUniformName(m_uniformName, declNdx) << "\n"
1884 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1886 tessCtrlUniformDecl << "layout(std140, binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform "
1887 << getUniformName(m_uniformName, declNdx) << "\n"
1891 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
1893 tessEvalUniformDecl << "layout(std140, binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform "
1894 << getUniformName(m_uniformName, declNdx) << "\n"
1898 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
2055 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
2057 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") buffer "
2058 << getUniformName(m_uniformName, declNdx) << "\n"
2062 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
2139 for (int declNdx = 0; declNdx < numDeclarations; ++declNdx)
2141 vertexUniformDecl << "layout(std140, binding = " << m_vertexShaderBinding[declNdx] << ") buffer "
2142 << getUniformName(m_uniformName, declNdx) << "\n"
2146 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
2148 fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") buffer "
2149 << getUniformName(m_uniformName, declNdx) << "\n"
2153 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
2155 tessCtrlUniformDecl << "layout(std140, binding = " << m_tessCtrlShaderBinding[declNdx] << ") buffer "
2156 << getUniformName(m_uniformName, declNdx) << "\n"
2160 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";
2162 tessEvalUniformDecl << "layout(std140, binding = " << m_tessEvalShaderBinding[declNdx] << ") buffer "
2163 << getUniformName(m_uniformName, declNdx) << "\n"
2167 << "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("colors", declNdx)) << ";\n";