Lines Matching refs:GL_RGBA8UI
521 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
528 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI);
585 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
592 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
649 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
656 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
713 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
720 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI);
777 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
784 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI);
844 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
854 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxA, GL_RGBA8UI, m_verifierType);