Lines Matching defs:ndxA

248 		const int					ndxA			= 0;
262 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA);
265 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType);
275 if (ndxA != ndxB)
279 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType);
333 const int ndxA = 0;
363 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA);
366 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType);
376 if (ndxA != ndxB)
380 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType);
433 const int ndxA = 0;
450 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA);
453 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType);
463 if (ndxA != ndxB)
467 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType);
514 const int ndxA = 0;
521 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
531 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxA, *textureA, m_verifierType);
578 const int ndxA = 0;
585 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
595 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LEVEL, ndxA, 0, m_verifierType);
642 const int ndxA = 0;
649 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
659 verifyStateIndexedBoolean(result, gl, GL_IMAGE_BINDING_LAYERED, ndxA, false, m_verifierType);
706 const int ndxA = 0;
713 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
723 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LAYER, ndxA, 0, m_verifierType);
770 const int ndxA = 0;
777 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
787 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxA, GL_READ_ONLY, m_verifierType);
837 const int ndxA = 0;
844 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
854 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxA, GL_RGBA8UI, m_verifierType);