Lines Matching defs:angle
1336 const float angle = (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f;
1340 const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1341 const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1444 " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
1445 " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n"
1448 " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"