Lines Matching defs:scale
94 // Output scale & bias
162 m_inputs[ndx].scale = Vec4(1.0f);
172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
174 m_inputs[inputNdx].scale = scale;
178 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias)
180 m_outScale = scale;
195 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr());
239 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4);
246 colors[fragNdx] += tmpColors[fragNdx] * scale + bias;
353 void TextureCubeArrayShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
355 m_texScale = scale;
445 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias)
463 dstAccess.setPixel(src.getPixel(xo, yo) * scale + bias, xo, yo);