Lines Matching defs:bias
94 // Output scale & bias
163 m_inputs[ndx].bias = Vec4(0.0f);
172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
175 m_inputs[inputNdx].bias = bias;
178 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias)
181 m_outBias = bias;
196 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr());
240 const tcu::Vec4 bias (m_uniforms[2 + ndx*3 + 2].value.f4);
246 colors[fragNdx] += tmpColors[fragNdx] * scale + bias;
353 void TextureCubeArrayShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
356 m_texBias = bias;
445 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias)
463 dstAccess.setPixel(src.getPixel(xo, yo) * scale + bias, xo, yo);